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Journey

First-Person Contemplative Experience | Unity 3D | Solo | 2025

A short meditative game about rediscovering simple joys. A kobold explores five mindfulness stations in a handcrafted fantasy world and finds his way back to what truly matters.

Concept

Five contemplative stations — Nourishment, Refreshment, Rest, Reflection, Transition — each built around a quiet moment. The central message: we already have it, we just forget. 5–10 minutes of gentle, accessible experience.

What I built

  • Story-driven quest system with five interactive checkpoints
  • All 3D assets modelled in Blender (kobold character, environments, props)
  • Unity implementation using an AI-assisted code workflow (Claude Code)
  • Atmospheric lighting and sound design to support the meditative pacing

Tech

  • Engine: Unity 3D
  • 3D Modelling: Blender
  • Code workflow: AI-assisted (Claude Code)
  • Solo project — concept, design, art, implementation

Context

Academic project at SRH Heidelberg, Game & Multimedia Design programme, 2025.

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