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docs: no more glm.exe — the archive ships colibri.exe ready to run (obsolete rename step removed)#515

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JustVugg merged 1 commit into
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Jul 22, 2026
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docs: no more glm.exe — the archive ships colibri.exe ready to run (obsolete rename step removed)#515
JustVugg merged 1 commit into
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The README and quickstart still instructed Windows users to rename the engine to glm.exe — pre-#508 reality. Today's archives ship colibri.exe plainly named, and the launcher finds it with zero setup, so the tutorials now say exactly that: unzip → install Python → coli chat.

Also swept the build docs: make glm.exe (recommended by windows.md) is no longer a target, direct-run examples used ./glm, metal.md used make glm METAL=1. Everything now uses the real post-#391 names; troubleshooting rows keep a (glm.exe pre-rename) note where genuinely-old trees are the subject.

Docs-only. Should ride into #514 so v1.1.0 goes out with instructions that match its own archives.

🤖 Generated with Claude Code

…me step

The README and quickstart still told Windows users to rename the downloaded
engine to glm.exe: that was the pre-#508 archive layout. Since #508 the
archive ships the engine plainly named colibri.exe and the launcher finds it
with zero setup — the rename step now just confuses people (and the file it
names no longer exists).

Same sweep for the build docs: 'make glm.exe' is not a target anymore
(windows.md recommended it), direct-run examples said ./glm(.exe), metal.md
built 'make glm METAL=1'. All now use the real names; troubleshooting rows
keep a '(glm.exe pre-rename)' note where old trees are the subject.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@JustVugg
JustVugg merged commit d88737c into dev Jul 22, 2026
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JustVugg deleted the docs/release-archive-no-rename branch July 24, 2026 06:53
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