docs: no more glm.exe — the archive ships colibri.exe ready to run (obsolete rename step removed)#515
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…me step The README and quickstart still told Windows users to rename the downloaded engine to glm.exe: that was the pre-#508 archive layout. Since #508 the archive ships the engine plainly named colibri.exe and the launcher finds it with zero setup — the rename step now just confuses people (and the file it names no longer exists). Same sweep for the build docs: 'make glm.exe' is not a target anymore (windows.md recommended it), direct-run examples said ./glm(.exe), metal.md built 'make glm METAL=1'. All now use the real names; troubleshooting rows keep a '(glm.exe pre-rename)' note where old trees are the subject. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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The README and quickstart still instructed Windows users to rename the engine to
glm.exe— pre-#508 reality. Today's archives shipcolibri.exeplainly named, and the launcher finds it with zero setup, so the tutorials now say exactly that: unzip → install Python →coli chat.Also swept the build docs:
make glm.exe(recommended by windows.md) is no longer a target, direct-run examples used./glm, metal.md usedmake glm METAL=1. Everything now uses the real post-#391 names; troubleshooting rows keep a (glm.exe pre-rename) note where genuinely-old trees are the subject.Docs-only. Should ride into #514 so v1.1.0 goes out with instructions that match its own archives.
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