A Claude Code skill that turns Claude into a proactive integration partner for the Keewano Unity SDK. Once installed, Claude surveys your Unity project for instrumentation gaps, proposes concrete event reports at specific file/line locations, flags anti-patterns in existing usage, and helps you produce an event stream that tells the player's story.
Optional — install only if you use Claude Code. The Keewano Unity SDK itself does not require this.
Download: Keewano Unity SDK as a .unitypackage from the GitHub releases page.
Documentation: https://keewano.github.io/Keewano-UnitySDK/
Copy the keewano-unity-sdk/ folder into Claude Code's skills directory.
Project-scoped (versioned with your game; available to everyone on the team):
<your-unity-project>/.claude/skills/keewano-unity-sdk/SKILL.md
User-scoped (available across all your Claude Code sessions):
~/.claude/skills/keewano-unity-sdk/SKILL.md
Restart Claude Code (or start a new session) so it loads the skill. After that, Claude auto-activates it when you work on Keewano-related code.
Ask Claude: "What skills do you have available?" — keewano-unity-sdk should be in the list.
When you upgrade the Keewano Unity SDK, pull the latest version of this repo and re-copy the skill folder.
Pattern Claude handles badly, or a case it should know about? Email support@keewano.com with the prompt and Claude's output — we'll fold it into the next release.
Apache 2.0 — see LICENSE.md.