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Keewano Unity SDK — Claude Code Skill

A Claude Code skill that turns Claude into a proactive integration partner for the Keewano Unity SDK. Once installed, Claude surveys your Unity project for instrumentation gaps, proposes concrete event reports at specific file/line locations, flags anti-patterns in existing usage, and helps you produce an event stream that tells the player's story.

Optional — install only if you use Claude Code. The Keewano Unity SDK itself does not require this.

The SDK

Download: Keewano Unity SDK as a .unitypackage from the GitHub releases page.

Documentation: https://keewano.github.io/Keewano-UnitySDK/

Install

Copy the keewano-unity-sdk/ folder into Claude Code's skills directory.

Project-scoped (versioned with your game; available to everyone on the team):

<your-unity-project>/.claude/skills/keewano-unity-sdk/SKILL.md

User-scoped (available across all your Claude Code sessions):

~/.claude/skills/keewano-unity-sdk/SKILL.md

Restart Claude Code (or start a new session) so it loads the skill. After that, Claude auto-activates it when you work on Keewano-related code.

Verify

Ask Claude: "What skills do you have available?"keewano-unity-sdk should be in the list.

Updating

When you upgrade the Keewano Unity SDK, pull the latest version of this repo and re-copy the skill folder.

Feedback

Pattern Claude handles badly, or a case it should know about? Email support@keewano.com with the prompt and Claude's output — we'll fold it into the next release.

License

Apache 2.0 — see LICENSE.md.

About

Claude Code skill for the Keewano Unity SDK - Claude surveys your game, finds instrumentation gaps, and proposes the right events to report.

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