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Unofficial factual reference for zortos293/Lichii build 95 (tag build-94) release hashes, platform packages, and compatibility notes

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Lichii Emulator Build 95 reference

Unofficial, factual reference for the release files of zortos293/Lichii, the experimental open-source Nintendo Switch and Switch 2 emulator (GPL-3.0, C++). It lists the exact file names, byte sizes and SHA-256 digests of build 95 (GitHub tag build-94), and of build 83, the newest build that has PGO packages attached, which package fits which system, how to verify a download, and what the release notes say about compatibility.

This repository contains no binaries, no emulator code, and no games, ROMs, keys or firmware, and it does not link to or explain how to obtain any of them. Download Lichii only from its official GitHub Releases page.

Not affiliated with, run by or endorsed by zortos293, the Lichii or Eglantine contributors, or Nintendo. Nintendo Switch and game names are trademarks of their owners. Facts checked against the GitHub Releases API on November 7, 2026 (17:45 UTC).

A longer, regularly updated version of this reference is maintained at lichiiemulator.com.

Build 95 at a glance

Release build-94, titled “Lichii nx2 build 95 (222877d)”, commit 222877d, published 2026-11-07 10:02 UTC
Build number The notes say this is build 95: the About screen and logs say build-95; the tag and download links say build-94 by mistake. There is no separate build 94 release
Previous build-93, commit 09b78bd, 2026-11-06 21:04 UTC; before that build-88 (55532f2) and build-83 (5a50f50)
Status Marked pre-release (like every Lichii release), so /releases/latest does not point to it
Files attached 7: Windows x86_64 MSVC zip (1), Linux x86_64 and ARM64 standard AppImage + tar.gz (4), macOS Apple Silicon zip + dmg (2)
PGO packages None. The build 95 notes say “standard builds only; PGO builds are not included”; build 93 also shipped standard builds only, and build 88’s PGO files were removed on November 6. The newest attached PGO builds are in build 83
Not published Android APK, iOS app, Intel Mac build, installer .exe
Lineage Fork of Eglantine (Djihads80/Eglantine), which derives from Eden, yuzu and Sudachi; named Eglantine up to build 65

What changed in builds 93 and 95

Build 93 (since build 88):

  • AMD shader correctness (#273) and Vulkan synchronisation (#295) fixes. The notes say these have compiler and test evidence but were not verified in affected AMD gameplay, and may cost some performance.
  • MinGW AV1 decoder fix added to the source (#284; the release ships only the MSVC Windows zip), a shader-loading cancellation fix (#290), a performance profile seeded only for new configurations (#314), optional draw discard while pipelines compile (off by default, #224).
  • Linux packages include nx2_switches.txt defaults (#287). New opt-in desktop compatibility reports (#303): right-click a game after playing; nothing is uploaded automatically.

Build 95 (since build 93, 56 merged changes):

  • Ocarina of Time remake: near foliage no longer fades out (#410); white flashes on camera movement (#215), terrain drawn over the scene (#185) and the stale Z-target reticle (#397) fixed; Gerudo Valley rock and canyon shaders and other rejected shaders compile; GPU macro and shader-correctness fixes ported from upstream Eglantine, including white leaves on Intel (#329).
  • A random crash with “Accessing an unallocated region of a SparseLargeVector” fixed (#485); it came from the Eden import and could affect any game. Two game-list scan crashes fixed.
  • Performance: less GPU-thread bookkeeping (from Frizti), guarded and mesh pipelines saved in the Vulkan disk cache, time-critical threads kept on P-cores on hybrid Intel CPUs (EDEN_HYBRID_CORES=0 turns it off), and an experimental Pin GPU threads to their own cores hack, off by default. No FPS gain is promised.
  • The migration prompt’s Keep Old Data option now keeps your data (it used to move it). ARM Linux and macOS build again.
  • Still open: AMD black foliage and haze, HUD flicker, cutscene audio drift, the first-launch shader stall on Linux. An NVIDIA device-lost crash in Ocarina of Time reported on build 93 is waiting for a retest.

Dark’s Dynamic FPS mod for Ocarina of Time arrived in build 88 and is still bundled (on by default; turn it off in Add-Ons).

SHA-256 verification table: build 95 (tag build-94)

Sizes are exact bytes and digests are the SHA-256 values reported by the GitHub Releases API for tag build-94.

File Platform Type Bytes SHA-256
lichii-windows-x86_64.zip Windows x86_64 MSVC, standard 116,143,228 1560b9d46a20b54a8494316a650bfef12a905fbd6c612758d4509dcefca61164
lichii-linux-x86_64.AppImage Linux x86_64 AppImage, standard 111,389,176 90be7d77c941f009dd805931bd562ae64e0d799171d0efcfe63ac1a28d7787fa
lichii-linux-x86_64.tar.gz Linux x86_64 tar.gz, standard 30,988,590 940237f32764926aa9b2747e7b51500f916f1f3ad4057b051b104b781274502d
lichii-linux-aarch64.AppImage Linux ARM64 AppImage, standard 103,578,120 84cd883f77fe3607e0a814252f298113d3d6504130c4831e4fc69601887b1131
lichii-linux-aarch64.tar.gz Linux ARM64 tar.gz, standard 28,672,793 221a14966d65cf47f125899c655b2ba4df43110509b31def8a16df2e88cfd2d0
lichii-macos-arm64.zip macOS 15+ (Apple Silicon) zip, not notarized 74,962,570 86a1e58c6bb2c05445527add759080bc5e86a63f3a673f5b31e8d6cae06a00f7
lichii-macos-arm64.dmg macOS 15+ (Apple Silicon) dmg, not notarized 83,384,839 43bacbf59ace6fac96193c5393b0db029917b8a2cd527f3e2410933ff2365cdb

The same digests in sha256sum format are in SHA256SUMS-build-95.txt.

SHA-256 verification table: build 83 (all 12 files, including PGO)

Use these only if you want a PGO package: build 83 is the newest release with PGO files attached (builds 88, 93 and 95 have none).

File Platform Type Bytes SHA-256
lichii-windows-x86_64-pgo.zip Windows x86_64 MinGW clang, PGO 66,964,180 c5b3112a1b12e3773eb987c700d8f7978474394050397df748309c1ae66fb0bf
lichii-windows-x86_64.zip Windows x86_64 MSVC, standard 115,970,435 85419bbc902580790d276cf9faa312685619b492998e5819545da2fb455ade66
lichii-linux-x86_64-pgo.AppImage Linux x86_64 AppImage, PGO 140,151,288 86d6616b6a4c67304d2cc8f4a9d28ea669f6ced9cd799ced2fa768a26e1d0712
lichii-linux-x86_64.AppImage Linux x86_64 AppImage, standard 111,254,008 6f19d98a422fa5c766347e4a0c405c9c74335a0e7e461cdd76b8c4b2ba088a1c
lichii-linux-x86_64-pgo.tar.gz Linux x86_64 tar.gz, PGO 25,206,064 d4ae92c36dac97a486298dd8a4a815f0db2207edd9b8efea797096924c5aee38
lichii-linux-x86_64.tar.gz Linux x86_64 tar.gz, standard 30,858,203 ac6290b04025346cff1bd3338502ea0e4207c5ae320a46cd9abad3c39420e669
lichii-linux-aarch64.AppImage Linux ARM64 AppImage, standard 103,467,528 3a20ef92d58d1778e9e014b9e55d1dc1872dfea5e517bbbb6f96eb27bdc9ae22
lichii-linux-aarch64-pgo.AppImage Linux ARM64 AppImage, PGO 131,574,280 e1932934c933cb3352c27cbb46b7dacb03452ab95f3a90b2f75bcd9d58413d8e
lichii-linux-aarch64.tar.gz Linux ARM64 tar.gz, standard 28,547,883 1c8c56034a93e5b88608a89b98bdb892975392e5c7600ac83059237e649dee95
lichii-linux-aarch64-pgo.tar.gz Linux ARM64 tar.gz, PGO 23,686,152 fa14ea58edf2d177dcc5816169bca0be969ece4f4b77b63811a3b2b395fbc214
lichii-macos-arm64.zip macOS 15+ (Apple Silicon) zip, not notarized 74,866,832 908d6c05363ade69e6159f6523ac5eb52ae9417dd505a41adc2fc6e39f9c58b9
lichii-macos-arm64.dmg macOS 15+ (Apple Silicon) dmg, not notarized 83,204,304 4ab58155b438ae6d86735562f0ab27deaa0351b7ea215259814aba91efcdc1b6

sha256sum format: SHA256SUMS-build-83.txt. Older lists are kept in SHA256SUMS-build-88.txt and SHA256SUMS-build-75.txt.

How to verify a download

Windows (Command Prompt or PowerShell):

CertUtil -hashfile lichii-windows-x86_64.zip SHA256

Linux:

sha256sum lichii-linux-x86_64.AppImage
# or check every file you downloaded at once, from the download folder:
sha256sum --ignore-missing -c SHA256SUMS-build-95.txt

macOS:

shasum -a 256 lichii-macos-arm64.zip
# or
shasum -a 256 --ignore-missing -c SHA256SUMS-build-95.txt

If the file name matches but the digest does not, do not run the file. Every build reuses the same file names, so always compare against the list for the build you downloaded. An in-browser checker that hashes the file locally (nothing is uploaded) is on the download guide.

OS matrix: which file to pick (build 95)

Your system File Notes
Windows 10/11 lichii-windows-x86_64.zip MSVC build, the only Windows file attached to build 95. Extract the whole archive into its own folder and run lichii.exe. For the MinGW PGO zip, use build 83.
Linux x86_64 lichii-linux-x86_64.AppImage glibc 2.39+ (Ubuntu 24.04, Fedora 40, Debian 13, Arch). chmod +x and run. The tar.gz build needs system Qt 6.
Linux ARM64 lichii-linux-aarch64.AppImage Same glibc/Qt rules.
Mac with Apple Silicon lichii-macos-arm64.zip or .dmg macOS 15 or newer. Not notarized: right-click → Open the first time.
Android, iPhone, Intel Mac none No official build exists.

The renderer is Vulkan (MoltenVK on macOS). No RAM figure is published; the notes say “Failed to allocate 14336 MiB of backing memory” means Windows ran out of RAM plus page file. The build 75 notes called the MSVC zip the only Windows build with NVIDIA DLSS; the notes for builds 83 to 95 no longer mention DLSS.

Compatibility notes (build 95)

There is no official compatibility list. From the release notes and open issues:

Game Status Notes
Ocarina of Time remake Boots and plays, heavy issues Build 83 fixed vegetation, sky lighting and the AMD black scene; build 88 bundles Dynamic FPS (on by default); build 95 fixed near-foliage fade, white flashes, terrain over the scene and the Z-target reticle. Build 75 notes: 12–22 fps on Ryzen 5900X + RTX 3080. Still open: AMD black foliage and haze, HUD flicker, cutscene audio drift; crash after 5–10 minutes on build 83 (#205)
Star Fox Playable with issues 60 fps instead of 30 since build 75; build 83 fixed depth-stencil copies linked to crashes; RTX 50-series can lose the GPU device (build 75 notes suggest NVIDIA driver 610.88)
Donkey Kong Bananza Runs well, not locked 60 Build 83 waits for the current frame by default. Open: missing terrain (#202)
Mario Kart World Runs, speed varies Build 83 corrected presentation pacing; 30–38 fps in races on Apple M4 Pro (build 70)
Kirby Air Riders Runs with stalls Stalls while shaders build; an older crash report at “Loading Shaders” (#196) was closed as stale
Final Fantasy Resonance Movie crash fixed Build 83 fixed a VP9 movie playback crash
Fire Emblem: Fortune’s Weave Not working well Older black-screen report (#19) closed as stale, no fix named
Pokopia Does not start Black screen with only outlines and UI (#248)

Full table with issue numbers and subsystem status: compatibility and status. Version history: changelog. How Lichii relates to upstream: Lichii vs Eglantine.

Spotting a fake download

  • Not hosted on github.com/zortos293/Lichii (the old zortos293/Eglantine URL redirects to the same repo; any other owner is someone else).
  • An APK, iOS app or single setup.exe installer.
  • A “build 95 PGO” or “build 94 PGO” file: builds 88, 93 and 95 have no PGO files attached.
  • A lichii-win64.zip from a lookalike domain: open issue #545 reports one from lichii.org that started node.exe running a script from %TEMP%. The official Windows file is lichii-windows-x86_64.zip, and the README names lichii.zortos.me as the project website.
  • Bundled “BIOS”, keys, firmware or “all games included”.
  • Asks for a survey, payment, “early access” fee or a password from another site. The README says every release is free and public.
  • File name, size or SHA-256 differs from the tables above.

More: Is Lichii safe?

Corrections

Spotted an outdated value? Open an issue here. Bugs in the emulator itself belong on the official Lichii issue tracker.

License

Text in this repository is released under CC BY 4.0. SHA-256 values and file names are factual data from the official GitHub release.

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Unofficial factual reference for zortos293/Lichii build 95 (tag build-94) release hashes, platform packages, and compatibility notes

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