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feat(KitsunePackRelayLauncher): v0.1 scaffold + verified hook (#227) - #97

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feat/KitsunePackRelayLauncher-autoconnect
May 29, 2026
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feat/KitsunePackRelayLauncher-autoconnect

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Summary

Closes #227 — the in-game half of "make every Connect button across the launcher actually one-click into the server."

Sibling mod to KitsuneJoinDiag. KitsuneJoinDiag surfaces the actual DisconnectReason when joins FAIL; this mod is the SUCCESS-path counterpart that skips the splash → main menu → Direct Connect → paste → CONNECT dance when the launcher hands off a known target.

v0.1 scope (this PR — scaffold + verified hook)

Lands a working mod that:

  • Loads + attaches Harmony patches without errors. dotnet build -c Release succeeds; the type references (XUiC_MainMenu, nameof(XUiC_MainMenu.OnOpen)) resolve against the real game assemblies.
  • Reads the sentinel file <userdatafolder>/packrelay-quickjoin.json on XUiC_MainMenu.OnOpen() (postfix), with a 60s freshness gate.
  • Logs what it would do instead of actually firing the connect. The full UI driving is deferred to v0.2.
  • Deletes the sentinel after reading (whether stale or fresh) so a re-open of the main menu mid-session and the next manual launch both stay clean.
  • Session-static fired-flag so only the first OnOpen of the process checks the sentinel (player quitting from a server back to main menu won't re-fire).

Output on a sentinel hit looks like:

================================================================
[KitsunePackRelayLauncher] v0.1 stub: WOULD auto-connect now.
  host:      play.kitsuneden.net
  port:      26900
  writtenAt: 2026-05-28 19:30:00Z
  age:       2.4s

  v0.2 will fill in the UI driving here:
    1. Find XUiC_ServerBrowserDirectConnect in the XUi tree
    2. Set its txtIp + txtPort field text
    3. Fire btnDirectConnectConnect.OnPressed
================================================================

Reflection findings (the spelunk)

Used Mono.Cecil from PowerShell to enumerate Assembly-CSharp.dll. Key candidates surfaced:

  • XUiC_MainMenu.OnOpen() — the hook this mod uses. Fires when the main menu becomes visible after splash dismissal.
  • XUiC_ServerBrowserDirectConnect — the Direct Connect dialog. Fields visible: txtIp (XUiC_TextInput), txtPort (XUiC_TextInput), btnDirectConnectConnect (XUiC_SimpleButton), btnCancel, cancelTarget, ipPortMatcher (Regex). This is what v0.2 will drive.

Full notes in vault: D:\Claude\Claude\runbooks\packrelay-quickjoin-mod-plan.md.

What's NOT in this PR

  • The actual UI driving (v0.2): set txtIp / txtPort field text + fire btnDirectConnectConnect.OnPressed. The strategy is documented in the patch's doc comment; implementing it needs careful XUi-tree-walking that's easier to debug as a focused follow-up.
  • Launcher-side sentinel writer (v0.2): the PackRelay launcher's launch_game Tauri command will need to write packrelay-quickjoin.json into the active profile's userdatafolder before spawning 7DTD. Small Rust change in packrelay-launcher repo, deferred.

Safety

  • Postfix is wrapped in try/catch — a malformed sentinel never breaks 7DTD's main menu open path.
  • Stale-sentinel detection deletes the file so a launcher that crashed before launching 7DTD doesn't leave a time bomb for the next manual launch.
  • Harmless on dedicated servers (XUiC path doesn't fire server-side), safe to ship in a both-sides pack.

Test plan

  • dotnet build -c Release from src/KitsunePackRelayLauncher/ succeeds (it does — verified in this commit).
  • Drop KitsunePackRelayLauncher.dll + ModInfo.xml into a 7DTD client's Mods folder.
  • Launch 7DTD without a sentinel file. The main menu opens normally; the mod's init log line appears at startup; no [KitsunePackRelayLauncher] WOULD auto-connect block (because no sentinel).
  • Write a sentinel file by hand: <userdatafolder>/packrelay-quickjoin.json with valid host/port/writtenAt: <now>. Launch 7DTD. After main menu appears, the WOULD auto-connect block appears in Player.log with the correct host/port. The sentinel file is gone after.
  • Write a sentinel with writtenAt: 2026-05-27T00:00:00Z (yesterday). Launch 7DTD. The stale-sentinel log line appears; sentinel deleted; no WOULD auto-connect.
  • Write a sentinel with malformed JSON. Launch 7DTD. The malformed-warning log line appears; sentinel deleted.

🤖 Generated with Claude Code

…_MainMenu.OnOpen (#227)

New sibling mod to KitsuneJoinDiag -- the in-game half of the
"make every Connect button actually one-click into the server"
loop tracked as Kitsunebi #227.

## What this lands (v0.1, scaffold)

- `src/KitsunePackRelayLauncher/KitsunePackRelayLauncher.csproj`
  -- mirrors KitsuneJoinDiag's csproj shape; targets net48,
  references the shared refs/ dir DLLs.
- `src/KitsunePackRelayLauncher/ModInfo.xml`.
- `src/KitsunePackRelayLauncher/ModEntry.cs` -- standard
  Harmony.PatchAll bootstrap.
- `src/KitsunePackRelayLauncher/Patches/MainMenuOpenedPatch.cs`
  -- the hook + sentinel-file reader + freshness gate.

## Reflection findings

Spelunked `Assembly-CSharp.dll` via Mono.Cecil from PowerShell
during the 2026-05-28 session. The two key types confirmed:

- `XUiC_MainMenu.OnOpen()` -- fires when the main menu becomes
  visible after the splash dismisses. The hook this mod uses.
- `XUiC_ServerBrowserDirectConnect` -- the Direct Connect dialog.
  Fields: `txtIp` (XUiC_TextInput), `txtPort` (XUiC_TextInput),
  `btnDirectConnectConnect` (XUiC_SimpleButton), `btnCancel`,
  `ipPortMatcher` (Regex). This is what v0.2 will drive.

Full notes: `D:\Claude\Claude\runbooks\packrelay-quickjoin-mod-plan.md`.

## Hook + sentinel-file convention

Postfix on `XUiC_MainMenu.OnOpen()` checks for
`<userdatafolder>/packrelay-quickjoin.json`:

```
{
  "host":      "play.kitsuneden.net",
  "port":      26900,
  "writtenAt": "2026-05-28T19:30:00Z"
}
```

with a 60s freshness gate so an interrupted launch followed by
the user manually opening the game later doesn't surprise-join,
and a sentinel from yesterday doesn't fire today. On fire, the
mod deletes the sentinel so a re-open of the main menu (player
quitting back from a server, say) doesn't re-fire.

The patch is also guarded by a session-static `_firedThisSession`
flag for the same reason: only the FIRST OnOpen of the process
checks the sentinel.

## Why this is v0.1 stub-only

v0.1 logs what it WOULD do and deletes the sentinel; it doesn't
actually fire the Direct Connect. v0.2 will fill in the UI
driving:

1. Locate `XUiC_ServerBrowserDirectConnect` window in the live
   XUi tree.
2. Set `txtIp` / `txtPort` field text to the sentinel values.
3. Invoke `btnDirectConnectConnect.OnPressed` -- same delegate
   the actual button click fires.

Splitting v0.1 / v0.2 lets us verify the hook attaches + the
sentinel-reading round-trip works end-to-end before adding the
UI manipulation that's harder to debug.

## Launcher side (NOT in this PR)

The PackRelay launcher's `launch_game` Tauri command (in
`packrelay-launcher` repo) will need to start writing
`packrelay-quickjoin.json` into the active profile's userdatafolder
before spawning 7DTD. That's a small Rust change deferred to the
v0.2 push so this PR stays mod-only.

## Safety

- Postfix is wrapped in try/catch -- a parse / read / delete
  failure logs a warning but never breaks 7DTD's main menu open
  path. The player can always use the UI normally.
- Stale sentinel detection + deletion means a launcher that
  crashed before launching 7DTD doesn't leave a time bomb for
  the next manual launch.
- Harmless on dedicated servers (XUiC code path doesn't fire
  server-side), so safe to ship in a both-sides pack.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Codecov Report

✅ All modified and coverable lines are covered by tests.

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@AdaInTheLab
AdaInTheLab merged commit e994ec4 into main May 29, 2026
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@AdaInTheLab
AdaInTheLab deleted the feat/KitsunePackRelayLauncher-autoconnect branch May 29, 2026 08:54
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