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perf(Prop3D): only recompute the matrix when the transform changes #3685
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,60 @@ | ||
| import { it, expect } from 'vitest'; | ||
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| import vtkActor from 'vtk.js/Sources/Rendering/Core/Actor'; | ||
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| // The actor matrix only depends on the transform state (position, origin, | ||
| // scale, orientation, userMatrix). Recomputing it on any other modification | ||
| // (e.g. setVisibility) is wasted work. | ||
| it('Test computeMatrix only runs on transform change', () => { | ||
| const actor = vtkActor.newInstance(); | ||
| const getMatrixMTime = () => | ||
| actor.getReferenceByName('matrixMTime').getMTime(); | ||
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| // Build the matrix once so it is up to date | ||
| actor.getMatrix(); | ||
| let mtime = getMatrixMTime(); | ||
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| // Modifications unrelated to the transform must not trigger a matrix | ||
| // recomputation, neither eagerly through onModified nor lazily through | ||
| // getMatrix()/computeMatrix(). | ||
| actor.setVisibility(false); | ||
| actor.setPickable(false); | ||
| actor.getProperty().setOpacity(0.5); | ||
| actor.getMatrix(); | ||
| actor.computeMatrix(); | ||
| expect(getMatrixMTime()).toBe(mtime); | ||
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| // Transform changes must still recompute the matrix | ||
| actor.setPosition(1, 2, 3); | ||
| expect(getMatrixMTime()).toBeGreaterThan(mtime); | ||
| expect(actor.getIsIdentity()).toBe(false); | ||
| const matrix = actor.getMatrix(); | ||
| expect(matrix[3]).toBe(1); | ||
| expect(matrix[7]).toBe(2); | ||
| expect(matrix[11]).toBe(3); | ||
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| mtime = getMatrixMTime(); | ||
| actor.setOrigin(1, 0, 0); | ||
| expect(getMatrixMTime()).toBeGreaterThan(mtime); | ||
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| mtime = getMatrixMTime(); | ||
| actor.setScale(2, 2, 2); | ||
| expect(getMatrixMTime()).toBeGreaterThan(mtime); | ||
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| mtime = getMatrixMTime(); | ||
| actor.rotateZ(45); | ||
| expect(getMatrixMTime()).toBeGreaterThan(mtime); | ||
| expect(actor.getIsIdentity()).toBe(false); | ||
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| // Resetting the orientation to zero must reset the rotation even though | ||
| // rotateX/Y/Z early-return on a null angle. | ||
| actor.setPosition(0, 0, 0); | ||
| actor.setOrigin(0, 0, 0); | ||
| actor.setScale(1, 1, 1); | ||
| actor.setOrientation(30, 0, 0); | ||
| expect(actor.getIsIdentity()).toBe(false); | ||
| mtime = getMatrixMTime(); | ||
| actor.setOrientation(0, 0, 0); | ||
| expect(getMatrixMTime()).toBeGreaterThan(mtime); | ||
| expect(actor.getIsIdentity()).toBe(true); | ||
| }); |
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you would need to expose it publicly because anyone can "getXXXByReference" (or
getUserMatrix) and modify the fields manually.If they do so, they must call
transformsModified().Please document
getUserMatrix()accordingly