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Releases: Kobakat/GrappleGame

Post Release Patches

14 May 17:19

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Adds new fixes for

  • Audio overlapping in stages
  • Grapple teleporting when moving at fast speeds
  • Some crashes in the grapple code

New in this build

  • Cutscenes play for all stages
  • Levels are now labeled in the HUB
  • New audio system to damped audio when narrator is speaking
  • Improved visuals in multiple maps

Third Demo Build

30 Apr 18:58

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Further iterates on stage layout and gameplay mechanics, adding three more stages that explore new concepts.
In this release:

  • Three new stages to grapple through
  • Improvements to the grapple user experience
  • Improvements to the tutorial
  • Updated consistency on visual elements
  • Progress saving for stage times
  • Additional dialogue added
  • Improved audio engineering, effects timing
  • Better user settings and settings save functionality

The build zip is attached for Windows machines.
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Second Demo Build

02 Apr 16:29

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A more polished version of the four initial stages, gameplay mechanics are refined and stage layouts are improved and polished. Many bugs are fixed in this build. Also contains an offshoot hookshot variant build that experiments with a different implementation of instant reeling.

The build zip is attached for Windows machines.
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First Demo Build

05 Mar 16:50
10efc36

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Contains four stages that demonstrate the gameplay mechanics and how they are utilized in stage design. In this release the player is able to run, crawl, slide, and grapple their way to the completion point in each stage. A tutorial is provided that explains how the basic mechanics work on a keyboard setup.

The build zip is attached for Windows machines.

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