Reset temporal history, harden HDR sync, and optimize CausticaLOD IO - #26
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KthanidKisure wants to merge 10 commits into
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Reset temporal history, harden HDR sync, and optimize CausticaLOD IO#26KthanidKisure wants to merge 10 commits into
KthanidKisure wants to merge 10 commits into
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Summary
.clod/.clodrreads and decompression across concurrent LOD workers with fixed striped load gates.partdata for the normal retry instead of restarting the ~592 MiB archive from byte 0Why
Wynncraft can replace a ClientLevel without changing dimension and can teleport the camera large distances. Old RR/ReSTIR/FG/motion history is invalid in both cases and otherwise appears as ghosting/smearing. CausticaLOD also had avoidable duplicate disk/decompression work when multiple workers missed the same tile at once, packed-source availability could perform session/import control work from worker threads, and any interrupted WynnLOD download discarded all progress.
Verification
git diff --checkmainafter merged PR Harden renderer reuse and streaming #242fe2d5d31c6320babb3300774533fb0b5143db43: Windows NGX, Linux NGX, Java 25, Vulkan SDK 1.4.357 / Slang-SPIR-V, and bundled JAR all passedsha256:4622f2cb04976a2d924ca0eb8b13fc97146e8bc6fe0cc2fa81f2a14b8da99e42