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feat(fp): crisp, near-square HUD look - #12
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Sharpen the on-foot HUD toward a tactical-shooter look without changing behaviour. - hud_style: RADIUS (2) and RADIUS_PANEL (3) tokens, a CHIP_LINE hairline, display() (heavy tracked sans), caps_label(), caps_width() and stripe(). - Chips: square backing with a bottom hairline that takes the warn or fail colour. - Toasts get a 2 px left stripe in their kind colour; the incident banner is caps with a red stripe. - District caption: tracked caps in display(), cyan rule, caps mayor line. - Prompt, drive chip, speedometer, phone, place card, pause menu and map card use the new radii; the speedometer and phone title use display(). - The chat panel and ticker keep their gold look. Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
Automated reviewNo new findings on the 11 changed files (gdlint, complexity, TODO policy, dead code). Run |
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What
A visual-only polish of the street-level HUD toward a crisp, Valorant-like look. No gameplay, input or layout logic changes.
scripts/fp/ui/hud_style.gd):RADIUS(2) andRADIUS_PANEL(3).CHIP_LINEhairline.display()font (heavy, tracked sans).caps_label(),caps_width(),stripe().RADIUS.display()with a cyan rule and a caps mayor line. Lilita One stays for the pause and map titles only.display().Labels keep their original text, so tests and
caption_text()/banner_text()are unaffected. Caps come fromLabel.uppercase.Checks
tools/gate.sh full: PASS (no flaky retries).pre-commiton the changed files: PASS. API docs regenerated.