Game title
Demon's Souls
Game ID / serial
PPSA01341
KytyPS5 version
KytyPS5-2026-09-16-63fb822
Compatibility status
Doesn't boot
Last working build / first broken build
No response
Result details
The game crashes while shaders are loading, it doesn't reach the intro cutscene.
Steps to reproduce the result
- Open KytyPS5
- Launch the game
Expected behavior
The game should load normally and play the intro
OS
Arch Linux
CPU
Ryzen 7 5700x
GPU
7900XT
RAM / VRAM
32GB DDR4 at 3600MHz
Log file upload
Initialized: Config
Initialized: Log
Initialized: Timer
Initialized: Pthread
Initialized: Profiler
Initialized: Network
Initialized: Memory
Initialized: FileSystem
Initialized: Controller
Initialized: Audio
Vulkan pipeline cache: initializing _PipelineCache/PPSA01341.bin
Vulkan pipeline cache: initialized empty
Initialized: Graphics
Title ID: PPSA01341
version = 13
AJM codec=1, name=ATRAC9 decoder
Shaders: VS 0 | PS 0 | CS 1 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 2 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 3 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 4 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 5 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 6 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 7 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 8 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 9 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 10 | GS 0 | LS 0 | HS 0 | TES 0
Shader: emitted zero-position clip guard
Shaders: VS 1 | PS 0 | CS 10 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 11 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 12 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 13 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 14 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 15 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 16 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 17 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 18 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 19 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 20 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 21 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 22 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 23 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 24 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 25 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 26 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 27 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 28 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 29 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 30 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 31 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 32 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 33 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 34 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 35 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 36 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 37 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 38 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 39 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 40 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 41 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 42 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 43 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 44 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 45 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 46 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 47 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 48 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 49 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 1 | CS 49 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 1 | CS 49 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 1 | CS 50 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 1 | CS 51 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 1 | CS 52 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 1 | CS 53 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 1 | CS 54 | GS 0 | LS 0 | HS 0 | TES 0
--- Build ---
Official build KytyPS5-2026-09-16-63fb822
--- Error ---
shader resource tracking: hash=0x9fb5cc274b5e4f82 stage=compute pc=0x00001044 GetImageResource dword 0 is not a valid runtime value in /home/runner/work/KytyPS5/KytyPS5/src/graphics/shader/recompiler/ir/passes/ResourceTracking.cpp:168
Press any key...
Screenshots/video
No response
Extra notes
No response
Source
Mirrors KytyPS5 issue #660 — created 2026-09-17.
Game title
Demon's Souls
Game ID / serial
PPSA01341
KytyPS5 version
KytyPS5-2026-09-16-63fb822
Compatibility status
Doesn't boot
Last working build / first broken build
No response
Result details
The game crashes while shaders are loading, it doesn't reach the intro cutscene.
Steps to reproduce the result
Expected behavior
The game should load normally and play the intro
OS
Arch Linux
CPU
Ryzen 7 5700x
GPU
7900XT
RAM / VRAM
32GB DDR4 at 3600MHz
Log file upload
Initialized: Config
Initialized: Log
Initialized: Timer
Initialized: Pthread
Initialized: Profiler
Initialized: Network
Initialized: Memory
Initialized: FileSystem
Initialized: Controller
Initialized: Audio
Vulkan pipeline cache: initializing _PipelineCache/PPSA01341.bin
Vulkan pipeline cache: initialized empty
Initialized: Graphics
Title ID: PPSA01341
version = 13
AJM codec=1, name=ATRAC9 decoder
Shaders: VS 0 | PS 0 | CS 1 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 2 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 3 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 4 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 5 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 6 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 7 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 8 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 9 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 10 | GS 0 | LS 0 | HS 0 | TES 0
Shader: emitted zero-position clip guard
Shaders: VS 1 | PS 0 | CS 10 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 11 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 12 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 13 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 14 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 15 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 16 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 17 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 18 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 19 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 20 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 21 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 22 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 23 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 24 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 25 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 26 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 27 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 28 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 29 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 30 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 31 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 32 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 33 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 34 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 35 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 36 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 37 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 38 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 39 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 40 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 41 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 42 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 43 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 44 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 45 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 46 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 47 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 48 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 49 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 1 | CS 49 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 1 | CS 49 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 1 | CS 50 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 1 | CS 51 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 1 | CS 52 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 1 | CS 53 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 1 | CS 54 | GS 0 | LS 0 | HS 0 | TES 0
--- Build ---
Official build KytyPS5-2026-09-16-63fb822
--- Error ---
shader resource tracking: hash=0x9fb5cc274b5e4f82 stage=compute pc=0x00001044 GetImageResource dword 0 is not a valid runtime value in /home/runner/work/KytyPS5/KytyPS5/src/graphics/shader/recompiler/ir/passes/ResourceTracking.cpp:168
Press any key...
Screenshots/video
No response
Extra notes
No response
Source
Mirrors KytyPS5 issue #660 — created 2026-09-17.