Game title
PAW Patrol: Grand Prix
Game ID / serial
PPSA05521
KytyPS5 version
Source build of KytyPS5-2026-09-20-ba55ba5 (upstream main, unmodified)
Compatibility status
Main menu (reaches the title/key-art screen rendering correctly at 60 fps; I have not tested controller input, so I'm not claiming "In game")
Last working build / first broken build
No response
Result details
Boots without patches and reaches the title screen with correct rendering.
- ~60 s after launch a full 3D race-track scene renders with the tip "You can take a look at all the items you earn within the Collection menu!" (looks like a loading-tip scene).
- ~120 s: the "PAW Patrol Grand Prix" key art screen renders correctly at 60 fps.
- Two AvPlayer intro videos start/stop; stderr shows
st: 0 edit list: 1 Missing key frame while searching for timestamp: 0 and Cannot find an index entry before timestamp: 0. (cosmetic so far).
- Log warning: "game uses occlusion queries, which are currently treated as always visible; GPU usage may be higher and FPS may be lower."
- With an empty pipeline cache the first minute is slow: the frame counter stalls for a while and drops to single-digit fps during bursts of new shaders (ends at 35 VS / 54 PS / 27 CS / 4 GS compiled by 120 s).
- Working set grows to ~3.6 GB by 90 s and stays flat.
Screenshots of the race-track and title-art scenes exist locally; happy to attach them in a comment if useful (not postable through this tool).
Steps to reproduce the result
- Start KytyPS5 with an empty
_PipelineCache.
kyty_emulator.exe --game "...\PPSA05521-app0".
- Wait ~2 minutes without giving input.
Expected behavior
Intro videos, then the main menu. No known issue beyond the cold-start compile stalls.
OS
Windows 11 Pro
CPU
AMD Ryzen 7 9800X3D 8-Core
GPU
AMD Radeon RX 9070 XT, driver 26.8.1
RAM / VRAM
32 GB DDR5 RAM / 16 GB VRAM
Log file upload
Full _kyty.txt-equivalent stdout (144 lines, clean exit)
Initialized: Config
Initialized: Log
Initialized: Timer
Initialized: Pthread
Initialized: Profiler
Initialized: Network
Initialized: Memory
Initialized: FileSystem
Initialized: Controller
Initialized: Audio
Vulkan pipeline cache: loading _PipelineCache\PPSA05521.bin
Vulkan pipeline cache: invalidating _PipelineCache\PPSA05521.bin (driver, emulator, or data mismatch)
Vulkan pipeline cache: initialized empty
Initialized: Graphics
Title ID: PPSA05521
version = 10
Shaders: VS 0 | PS 0 | CS 1 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 2 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 3 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 4 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 0 | PS 0 | CS 5 | GS 0 | LS 0 | HS 0 | TES 0
Shader: emitted zero-position clip guard
Shaders: VS 1 | PS 0 | CS 5 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 6 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 7 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 8 | GS 0 | LS 0 | HS 0 | TES 0
AJM codec=1, name=ATRAC9 decoder
Shaders: VS 1 | PS 0 | CS 9 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 10 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 11 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 12 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 13 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 14 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 15 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 16 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 17 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 18 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 0 | CS 19 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 1 | CS 19 | GS 0 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 1 | CS 19 | GS 1 | LS 0 | HS 0 | TES 0
Shaders: VS 1 | PS 2 | CS 19 | GS 1 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 2 | CS 19 | GS 1 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 2 | CS 20 | GS 1 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 3 | CS 20 | GS 1 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 4 | CS 20 | GS 1 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 4 | CS 21 | GS 1 | LS 0 | HS 0 | TES 0
Shaders: VS 2 | PS 5 | CS 21 | GS 1 | LS 0 | HS 0 | TES 0
Shaders: VS 3 | PS 5 | CS 21 | GS 1 | LS 0 | HS 0 | TES 0
Shaders: VS 3 | PS 6 | CS 21 | GS 1 | LS 0 | HS 0 | TES 0
Shaders: VS 4 | PS 6 | CS 21 | GS 1 | LS 0 | HS 0 | TES 0
Shaders: VS 4 | PS 7 | CS 21 | GS 1 | LS 0 | HS 0 | TES 0
Shaders: VS 4 | PS 7 | CS 21 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 4 | PS 8 | CS 21 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 5 | PS 8 | CS 21 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 5 | PS 9 | CS 21 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 6 | PS 9 | CS 21 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 6 | PS 9 | CS 22 | GS 2 | LS 0 | HS 0 | TES 0
AvPlayer video started playing
Shaders: VS 6 | PS 10 | CS 22 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 7 | PS 10 | CS 22 | GS 2 | LS 0 | HS 0 | TES 0
AvPlayer video stopped
AvPlayer video started playing
AvPlayer video stopped
Shaders: VS 7 | PS 11 | CS 22 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 7 | PS 11 | CS 23 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 7 | PS 12 | CS 23 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 8 | PS 12 | CS 23 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 8 | PS 13 | CS 23 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 8 | PS 14 | CS 23 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 9 | PS 14 | CS 23 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 9 | PS 15 | CS 23 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 10 | PS 15 | CS 23 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 10 | PS 16 | CS 23 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 10 | PS 17 | CS 23 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 10 | PS 18 | CS 23 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 10 | PS 19 | CS 23 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 10 | PS 19 | CS 24 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 11 | PS 19 | CS 24 | GS 2 | LS 0 | HS 0 | TES 0
Warning: game uses occlusion queries, which are currently treated as always visible; GPU usage may be higher and FPS may be lower.
Shaders: VS 12 | PS 19 | CS 24 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 12 | PS 19 | CS 25 | GS 2 | LS 0 | HS 0 | TES 0
Shaders: VS 12 | PS 19 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 12 | PS 20 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 13 | PS 20 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 13 | PS 21 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 14 | PS 21 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 14 | PS 22 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 15 | PS 22 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 15 | PS 23 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 16 | PS 23 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 16 | PS 24 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 17 | PS 24 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 17 | PS 25 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 18 | PS 25 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 18 | PS 26 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 19 | PS 26 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 19 | PS 27 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 20 | PS 27 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 20 | PS 28 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 20 | PS 29 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 21 | PS 29 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 21 | PS 30 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 21 | PS 31 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 21 | PS 32 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 21 | PS 33 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 22 | PS 33 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 22 | PS 34 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 22 | PS 35 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 23 | PS 35 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 23 | PS 36 | CS 25 | GS 3 | LS 0 | HS 0 | TES 0
Shaders: VS 23 | PS 36 | CS 25 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 23 | PS 37 | CS 25 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 23 | PS 38 | CS 25 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 24 | PS 38 | CS 25 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 24 | PS 39 | CS 25 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 25 | PS 39 | CS 25 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 25 | PS 40 | CS 25 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 25 | PS 41 | CS 25 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 25 | PS 42 | CS 25 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 26 | PS 42 | CS 25 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 26 | PS 43 | CS 25 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 27 | PS 43 | CS 25 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 27 | PS 43 | CS 26 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 27 | PS 44 | CS 26 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 28 | PS 44 | CS 26 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 28 | PS 45 | CS 26 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 28 | PS 46 | CS 26 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 28 | PS 46 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 28 | PS 47 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 29 | PS 47 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 29 | PS 48 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 30 | PS 48 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 30 | PS 49 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 31 | PS 49 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 31 | PS 50 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 32 | PS 50 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 32 | PS 51 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 33 | PS 51 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 33 | PS 52 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 34 | PS 52 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 34 | PS 53 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 35 | PS 53 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Shaders: VS 35 | PS 54 | CS 27 | GS 4 | LS 0 | HS 0 | TES 0
Vulkan pipeline cache: saved 1286704 bytes to _PipelineCache\PPSA05521.bin
stderr:
[mov,mp4,m4a,3gp,3g2,mj2 @ 0000014027721100] st: 0 edit list: 1 Missing key frame while searching for timestamp: 0
[mov,mp4,m4a,3gp,3g2,mj2 @ 0000014027721100] st: 0 edit list 1 Cannot find an index entry before timestamp: 0.
Screenshots/video
Have local screenshots of the race-track scene and title key art; can add via a follow-up comment if wanted.
Extra notes
Built with clang-cl from source (upstream main).
AI disclosure: I used Claude Code to help run the game and collect the log; I reviewed the results myself.
Source
Mirrors KytyPS5 issue #777 — created 2026-09-22.
Overrides
Game title
PAW Patrol: Grand Prix
Game ID / serial
PPSA05521
KytyPS5 version
Source build of KytyPS5-2026-09-20-ba55ba5 (upstream
main, unmodified)Compatibility status
Main menu (reaches the title/key-art screen rendering correctly at 60 fps; I have not tested controller input, so I'm not claiming "In game")
Last working build / first broken build
No response
Result details
Boots without patches and reaches the title screen with correct rendering.
st: 0 edit list: 1 Missing key frame while searching for timestamp: 0andCannot find an index entry before timestamp: 0.(cosmetic so far).Screenshots of the race-track and title-art scenes exist locally; happy to attach them in a comment if useful (not postable through this tool).
Steps to reproduce the result
_PipelineCache.kyty_emulator.exe --game "...\PPSA05521-app0".Expected behavior
Intro videos, then the main menu. No known issue beyond the cold-start compile stalls.
OS
Windows 11 Pro
CPU
AMD Ryzen 7 9800X3D 8-Core
GPU
AMD Radeon RX 9070 XT, driver 26.8.1
RAM / VRAM
32 GB DDR5 RAM / 16 GB VRAM
Log file upload
Full _kyty.txt-equivalent stdout (144 lines, clean exit)
stderr:
Screenshots/video
Have local screenshots of the race-track scene and title key art; can add via a follow-up comment if wanted.
Extra notes
Built with clang-cl from source (upstream
main).AI disclosure: I used Claude Code to help run the game and collect the log; I reviewed the results myself.
Source
Mirrors KytyPS5 issue #777 — created 2026-09-22.
Overrides