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fix: skip light check in GrapeBush.canSurvive() during worldgen#78

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fix: skip light check in GrapeBush.canSurvive() during worldgen#78
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During worldgen, ScalableLux/Starlight overrides getRawBrightness() to return 0, causing canGrowPlace() to always fail and grape bushes silently not generating. Fix by checking ChunkStatus to skip the light check during worldgen while preserving it during normal gameplay.

Closes Let-s-Do-Collection/Let-s-Do-Collection#1028

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[Vinery] Grape bushes fail to generate due to canSurvive() light check during worldgen

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