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Refonte UI lisibilité + harmonisation des armes et équilibrage - #38
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Interface (session « HUD refactor ») : - HUD réécrit : modèle pur testable (components/hud/model.ts), widgets, échelle 1280×720 + disposition compacte mobile, polices lisibles - Vague, XP/niveau, défenses chiffrées, chaleur avec états et alerte de surchauffe, 6 emplacements d'armes, barre de vie du boss - Synergies par paliers + infobulles, keystones actives/inactives - Menu pause avec build complet et abandon ; level-up avec stats, progression de synergie, bonus de Tech, touches 1/2/3 - Menus principal et fin de partie agrandis, contrôles tactiles déplacés Gameplay : - Banc d'essai des armes (npm run bench:weapons) - 24 armes harmonisées (chiffres, noms FR, descriptions) et bonus propres à chaque arme en Tech II / III (Weapon.tech, techNotes) - Onde de choc corrigée, mines 8 s, tags de passifs corrigés, rééquilibrage des vaisseaux via le bot - Constante BOSS_WAVE_INTERVAL partagée moteur/HUD - Arcs bouclier/chaleur dessinés autour du vaisseau 189 tests verts. CLAUDE.md : organisation multi-sessions et journal. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Interface (session « HUD refactor ») :
Gameplay :
189 tests verts. CLAUDE.md : organisation multi-sessions et journal.