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Stardew Valley mod to break geodes in bulk, skip/speed up the geode breaking animation.
Important
Original repo: BreakGeodesInBulk
Original nexusmods: Break Geodes In Bulk (No Longer Maintained)
- Install SMAPI - Download from smapi.io
- Download this mod - Get the latest release from GitHub releases
- Extract to Mods folder - Extract the mod to
Stardew Valley/Mods/BreakGeodesInBulk
Warning
如果要在移动设备上使用 必须开启 移动端兼容模式,否则游戏崩溃!
If you want to use it on mobile devices, you must enable mobile compatibility mode, or the game will crash!
- Install Generic Mod Config Menu
- Click the gear icon on the title screen
- Find "BreakGeodesInBulk" in the mod list
- Configure your preferences through the UI
Edit config.json in the mod folder:
{
"GeodesToBreak": "AllIfInventoryFits",
"AnimationSpeedMultiplier": 0.3,
"OverlayOffsetX": 40,
"OverlayOffsetY": 60,
"OverlayScale": 1.0,
"UseMobileGeodeFix": false,
"DebugMode": false,
"SkipAnimation": false,
"PlaySound": true,
"ShowOverlay": true
}| Setting | Description | Default |
|---|---|---|
GeodesToBreak |
Geode break mode: break as many as fit in inventory, or all with extras falling on ground | AllIfInventoryFits |
AnimationSpeedMultiplier |
Animation speed multiplier (0.1 ~ 1.0), ignored when Skip Animation is enabled | 0.3 |
SkipAnimation |
Skip the breaking animation, rewards are given instantly | false |
PlaySound |
Play a break sound when cracking geodes, only applies when Skip Animation is enabled | true |
ShowOverlay |
Show the x{N} count overlay on the geode spot | true |
OverlayOffsetX |
Overlay horizontal offset (-500 ~ 500) | 40 |
OverlayOffsetY |
Overlay vertical offset (-500 ~ 500) | 60 |
OverlayScale |
Overlay font scale (0.1 ~ 2.0) | 1.0 |
UseMobileGeodeFix |
Mobile compatibility mode to prevent crashes on Android | false |
DebugMode |
Enable verbose logging for debugging | false |
- SMAPI 4.0.0+ - Stardew Valley modding framework
- Stardew Valley 1.5+ - Base game
- .NET 6.0 (bundled with the game, required for building the dll)
- Generic Mod Config Menu - For in-game configuration UI
Make sure you have Stardew Valley game before building.
Run this command in the directory containing BreakGeodesInBulk.sln:
dotnet buildManually specify the game install directory:
dotnet build -c Release /p:GamePath="[GamePath]"Refer to existing translations in the i18n folder and create a new JSON language file.
- Report Bugs - Visit the GitHub Issues page
- Feature Requests - Submit a feature request on GitHub
Original Author: Darkmushu1
Thanks to ConcernedApe for creating Stardew Valley and providing an excellent modding framework. Special thanks to the active modding community for maintaining documentation and development tools.