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Binary Templates

Binary Templates

See above for binary templates for use with 010 Editor.

Game File Geography Lingo

Internally, the game refers to some things using different terminology than its UI does.

What players see What the game files call it
Lot Lot
Neighborhood World
World Region

Geography Lingo

String Table Locale Codes

Example string table resource key:

[Type    ] [Group   ] [Locale][Remaining Instance]  
 220557da : 80000000 : 0f      796a70fbc234cd

Notes about the above example:

  • all string table resources will have the shown type;
  • all non-Maxis string table resources are recommended to have the shown group and should never have group 00000000 to avoid conflicts with Maxis;
  • the key above indicates that this resource is for Polish (0f);
  • all other languages supported should have string tables with their locale prefixes, but the exact same remainder, in this case, 796a70fbc234cd (string tables you create can have any remaining instance, it's just that they should have the same remaining instance so that their locales can be properly united).

Locales supported by The Sims 4

Locale ISO 639-1/ISO 3166-1 Native Name English Name
00 en_US English (United States) English (United States)
02 zh_TW 繁體中文 (台灣) Traditional Chinese (Taiwan)
03 cs_CZ Čeština (Česká republika) Czech (Czech Republic)
04 da_DK Dansk (Danmark) Danish (Denmark)
05 nl_NL Nederlands (Nederland) Dutch (Netherlands)
06 fi_FI Suomi (Suomi) Finnish (Finland)
07 fr_FR Français (France) French (France)
08 de_DE Deutsch (Deutschland) German (Germany)
0b it_IT Italiano (Italia) Italian (Italy)
0c ja_JP 日本語 (日本) Japanese (Japan)
0d ko_KR 한국어 (대한민국) Korean (South Korea)
0e nb_NO Norsk Bokmål (Norge) Norwegian Bokmål (Norway)
0f pl_PL Polski (Polska) Polish (Poland)
11 pt_BR Português (Brasil) Portuguese (Brazil)
12 ru_RU Русский (Россия) Russian (Russia)
13 es_ES Español (España) Spanish (Spain)
15 sv_SE Svenska (Sverige) Swedish (Sweden)

Textures in UI.package

The textures in UI.package use the YCoCg color space instead of RBG and each texture has two associated resources in the package, both in ATI2N format. Texture # 1 (group ID 0x00064dca) is full-sized and contains luminance and alpha. Texture # 2 (group ID 0x00064dc9) is half-sized and contains the two chroma channels.

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010 Editor Templates for Binary Formats in The Sims 4

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