Age of Speed 2 was a racing game made with Macromedia Director. This page documents a decompilation and build process for the game.
ProjectorRays - to decompile original .dcr -> .dir
Macromedia Director MX 2004 - to compile the game
DirectorCastRipper (optional) - get assets from .dir
Shockwave3DWorldConverter (optional) - convert .w3d -> .obj for use in Blender, etc.
- Clone the repo.
- Open
src/age_of_speed2.dirin Macromedia Director MX 2004. - Set image compression to Standard in Publish Settings.
- File > Publish
- Place the
.exefile in a directory with all the files in/levels. - Run the game.
- Decompile
age_of_speed2.dcrusing ProjectorRays. Make sure that--dump-scriptsis enabled.
./projectorrays-0.2.0 decompile age_of_speed2.dcr --dump-scripts
- Use
rename.pyto create a new folder with the scripts renamed to their proper names. - Patch
Movie.lswith this code to allow the game to run offline:
on validDomainSBS
return 1
end
I don't own any of the code here. The code belongs to Silent Bay Studios (now defunct).