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Age of Speed 2

Age of Speed 2 was a racing game made with Macromedia Director. This page documents a decompilation and build process for the game.

Programs used

ProjectorRays - to decompile original .dcr -> .dir

Macromedia Director MX 2004 - to compile the game

DirectorCastRipper (optional) - get assets from .dir

Shockwave3DWorldConverter (optional) - convert .w3d -> .obj for use in Blender, etc.

Build

  1. Clone the repo.
  2. Open src/age_of_speed2.dir in Macromedia Director MX 2004.
  3. Set image compression to Standard in Publish Settings.
  4. File > Publish
  5. Place the .exe file in a directory with all the files in /levels.
  6. Run the game.

Decompilation

  1. Decompile age_of_speed2.dcr using ProjectorRays. Make sure that --dump-scripts is enabled.
./projectorrays-0.2.0 decompile age_of_speed2.dcr --dump-scripts
  1. Use rename.py to create a new folder with the scripts renamed to their proper names.
  2. Patch Movie.ls with this code to allow the game to run offline:
on validDomainSBS
  return 1
end

Disclaimer

I don't own any of the code here. The code belongs to Silent Bay Studios (now defunct).

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Age of Speed 2 Decompilation

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