Skip to content

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

174 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Veiled Dominion Engine

Veiled Dominion is a 4-player chess variant that reimagines the board not as a battlefield of conquest, but as a classroom for restraint. One player controls Rebirth, a piece dangerously overpowered by design — her challenge isn't gaining strength, but learning to exist on the board without breaking it. The other three players control opposing Mortal Factions under standard rules.

Status: Early open prototype (v0.1). Core rules and architecture are documented; engine implementation is in progress. See ARCHITECTURE_OVERVIEW.md for what's built vs. planned.


This Is the Game Repo

This repository is the actual Veiled Dominion game engine (C#/.NET, Unity) — game design, rules, and architecture.

If you're looking for the candidate coding exercise (TypeScript, used for hiring and VRS-supported training), that's a separate, self-contained repo: github.com/Loptr-Lab/training. Nothing in this repo requires or uses that exercise's TypeScript harness, and nothing in the exercise repo requires this repo's C#/.NET codebase.


Core Mechanics

  • The Radius of Ruin — Rebirth emits a 1-square aura. Any piece that ends its turn within it becomes Veiled: stripped to pawn-level movement for one turn.
  • The Sanctuary — Death, Rebirth's mentor, provides a 1-square safe zone immune to the aura.
  • Martyr's Boon — sacrificing an ally grants a token that can disable the aura for a turn.
  • The Soul Reservoir — every 3 friendly pieces lost unlocks Rebirth's ability to phase through other pieces.
  • Victory is possible three ways: standard checkmate, Rebirth reaching 10 Leadership Points through merciful (non-capturing) play, or the Mortal Factions winning collectively if Rebirth Veils too many of her own pieces.

Full rules: RULEBOOK_v0.1. Full design doc: docs/design/GDD.md.


Documentation

Doc Covers
RULEBOOK_v0.1 Complete playable rules
docs/design/GDD.md Master design document
ARCHITECTURE_OVERVIEW.md Engine architecture, turn lifecycle, snapshot contract
docs/CONTRIBUTOR_SKILLSET_AND_RESOURCES.md What you need to know before contributing engine code
docs/variants/ Thematic variant proofs-of-concept

Accessibility

Veiled Dominion's visual identity relies on extreme contrast (void-black vs. amber glow), which creates real risk for photosensitive and vestibular-sensitive players if not engineered carefully. We're treating this as a first-class engineering problem, not an afterthought:

These docs track implementation status honestly (planned vs. built) — check there before assuming any given accessibility feature is live.


Community

This project follows a Code of Conduct. See SECURITY.md to report a vulnerability.

Contributing

See CONTRIBUTING.md for engine contribution guidelines and docs/CONTRIBUTOR_SKILLSET_AND_RESOURCES.md for the skills and architectural patterns this codebase expects (it is not standard 8x8 chess logic — read before writing code).

Interested in contributing but new to the codebase? The training curriculum is a structured on-ramp, including a hands-on graded exercise that mirrors this engine's actual movement/reaction architecture.


Support

Loptr Lab is an independent creative studio. If you'd like to support this project's development: see SPONSORS.md and SPONSORSHIP_STRATEGY.md, or use the Sponsor button on this repo.


License

See LICENSE.md.

Contact

Loptr Labquestions@loptrlab.com

About

Open prototype for Veiled Dominion: a 4-player chess variant where you win by mastering restraint, not conquest

Topics

Resources

Code of conduct

Contributing

Security policy

Stars

Watchers

Forks

Releases

Sponsor this project

Packages

Contributors

Languages