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LucasOl1337/README.md

Hi, I'm Lucas 👋

Founder & full-stack / AI engineer based in São Paulo, Brazil. I build AI agents and full-stack products that run in production — not demos.

I'm shipping a live multi-tenant SaaS end to end — 5 apps, a 443-endpoint REST API, and 14 AI features — solo. If you need someone who can take an LLM idea from prompt to paying users, that's the work I do every week.

🚀 What I build

  • AI agents & LLM apps — function-calling agents across 12+ tool domains, with vision, memory, RAG, multi-LLM routing, provider fallback, and per-call cost logging + usage limits.
  • Voice AI — realtime speech-to-text, meeting bots for Google Meet / Teams / Zoom, and LLM pipelines that turn meeting & site-visit audio into structured, human-reviewed reports.
  • Full-stack SaaS — multi-tenant architecture (80+ tenant-scoped relations), RBAC, payments, e-signature, and mobile PWA.

🛠️ Tech

Next.js · React · React Native / Expo · TypeScript · Node · Hono · Python · FastAPI PostgreSQL / Neon · Drizzle · OpenAI + multi-LLM · RAG · AI agents · Vercel · Cloudflare

📌 Selected public work

  • LojaSync — React + FastAPI over a legacy ERP that parses Brazilian NF-e invoices & PDFs with a human-in-the-loop review step, saving 65+ hours of manual work every month.
  • ChessCam — real-time online multiplayer chess: WebSocket netcode, chess.js server-side move validation, matchmaking + rooms, and a Cloudflare Workers deploy.
  • The Last Arrow — PvP game in Unity/C# — my sandbox for real-time AI playtesting experiments.

📫 Reach me

  • 💼 LinkedIn
  • 🌐 Open to remote freelance/contract and full-time AI & SaaS engineering roles.

Pinned Loading

  1. LojaSync LojaSync Public

    React + FastAPI automation over a legacy ERP: reads Brazilian NF-e invoices & PDFs with a human-in-the-loop review step, cutting manual product registration by 65+ hours/month.

    Python 1

  2. The-Last-Arrow The-Last-Arrow Public

    PvP arena game in Unity/C# (TowerFall-style) — my sandbox for real-time gameplay and AI playtesting, including LLM-driven bots bridged from Codex CLI into Unity.

    C# 3

  3. ChessCam ChessCam Public

    Real-time online multiplayer chess — WebSocket netcode, chess.js server-side move validation, matchmaking + private rooms, game clock, and a built-in analysis engine. React 19 + TypeScript + Expres…

    TypeScript