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Config
Luke100000 edited this page Feb 25, 2025
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I'm too lazy to actually document config here, so...
Here is the Config class.
And here are some additional descriptions.
Add ammunition to gunpowderAmmunition, provided as cents of a full unit. Faster shooting weapons such as the rotary cannon will then use e.g., 10 cents per shot.
Since roughly 20 million people asked, the bomb bay also supports custom entities by mapping the item to an entity ID via bombBayEntity.
Remember to also define the ammunition value in bombBayAmmunition, and if something breaks, you won't receive support :)
Set regenerateHealthEveryNTicks to e.g., 10 to let the aircraft repair 10% every second.
Set requireShiftForRepair to true to allow entering broken aircraft.