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Effects Runtime Redesign
- #11
#11
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anders130
merged 16 commits into
dev
LumeHub/server:dev
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feat/effects-runtime-redesign
LumeHub/server:feat/effects-runtime-redesign
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Mar 17, 2026
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Effects Runtime Redesign
#11
anders130
merged 16 commits into
dev
LumeHub/server:dev
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feat/effects-runtime-redesign
LumeHub/server:feat/effects-runtime-redesign
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Commits
Commits on Mar 15, 2026
feat: add SQLite store, typed param model, and layer data model
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be14fb5
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feat(effects): redesign builtin system, compositor, and Rhai script layer
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refactor(application): remove bus/signal system, simplify SceneRuntime trait
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fix(store): simplify load_into_active, bind ACTIVE_SCENE_ID constant
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feat(api): add zones, scenes, and active-scene endpoints with unit tests
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refactor(server): split RenderTaskRuntime into focused modules
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feat(api): add endpoint for replacing the currently active scene
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fix: cull layers to skip deeper layers that are overridden by the override blend mode
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feat: wire up primary color into rhai effects
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fix(store): scope active-layer mutations to active scene
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fix(store): atomic replace_active_layers with QueryBuilder batch insert
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fix(store): validate layer IDs before reorder, return NotFound on mismatch
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fix(effects): log script eval errors instead of silently producing black
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refactor: spread scenes into multiple files
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refactor: spread store tests into multiple files
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fix(store): move ACTIVE_SCENE_ID to scene/mod.rs and clean up get_all query
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