Fix Scopely ID linking crash and harden PlayerPrefs store#29
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MBurchard
commented
Mar 30, 2026
- Fix blocked GetString returning null instead of empty string, which caused SetState() to crash during Scopely ID linking on accounts using the TOML profile store
- Add KnownDefaults system for PlayerPrefs keys that must be available before the user ID is known (Phase 1); currently isFirstLaunch (default 1) and AccountServiceApiVersion (default 2)
- Route isFirstLaunch and AccountServiceApiVersion as explicit Auth keys with proper get/put/contains support and seeding on init
- Reset isFirstLaunch to 0 on first TOML flush so subsequent starts skip the new-player flow
- Rewrite trace mode: replace pattern-based filtering with boolean toggle and deduped logging (each op:key pair logged once)
- Add deduped STORE HIT, BLOCKED, and HASKEY HIT logging in normal mode for better observability
- Bump version to 0.4.1
- Update ctor crate 0.6 to 0.8, vitest 4.1.1 to 4.1.2
- Fix blocked GetString returning null instead of empty string, which caused SetState() to crash during Scopely ID linking on accounts using the TOML profile store - Add KnownDefaults system for PlayerPrefs keys that must be available before the user ID is known (Phase 1); currently isFirstLaunch (default 1) and AccountServiceApiVersion (default 2) - Route isFirstLaunch and AccountServiceApiVersion as explicit Auth keys with proper get/put/contains support and seeding on init - Reset isFirstLaunch to 0 on first TOML flush so subsequent starts skip the new-player flow - Rewrite trace mode: replace pattern-based filtering with boolean toggle and deduped logging (each op:key pair logged once) - Add deduped STORE HIT, BLOCKED, and HASKEY HIT logging in normal mode for better observability - Bump version to 0.4.1 - Update ctor crate 0.6 to 0.8, vitest 4.1.1 to 4.1.2
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