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Post-Processing Particle Mesh #1360

Description

@danieljvickers

Problem it solves

With increasing numbers of particles, visuals using IB markers is becoming less ideal.

Proposed solution

A parameter should be added to make use of the SILO writer's particle mesh feature. This would allow faster rendering as well as smoother renders of spherical and circular IBs. Not that IB state data is mode available, all of the data to utilize this is readily available.

One should add a post-processing flag to save a spherical particle mesh that takes the radius of each IB for the SILO files. This is currently already implemented for Bubbles, and that implementation should be followed.

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No alternatives need be considered.

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