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# Conflicts: # src/Persistence/Initialization/Updates/UpdateVersion.cs
# Conflicts: # src/GameLogic/GameContext.cs # src/GameLogic/OfflineLeveling/OfflineLevelingManager.cs # src/GameLogic/Properties/PlugInResources.resx
# Conflicts: # src/AttributeSystem/StatAttribute.cs
# Conflicts: # src/GameLogic/OfflineLeveling/OfflineLevelingManager.cs
# Conflicts: # src/GameLogic/OfflineLeveling/OfflineLevelingIntelligence.cs # src/GameLogic/OfflineLeveling/OfflineLevelingPlayer.cs
# Conflicts: # src/GameLogic/OfflineLeveling/OfflineLevelingIntelligence.cs
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New feature: Duplicate button for monster spawn.
New feature: Duplicate button for edit config grid.
New feature: Map Editor now allows drag-and-drop of spawn points.
New feature: MultiLookupField now allows the select multiple items without closing the search result. Only achievable by replacing the BlazoredTypeahead with a custom implementation.
New feature: DefaultDropGenerator will always generate 100% drop rate items (ignoring NumberOfMaximumItemDrops).
Fix: Generated drop too far from the killed monster.
Fix: The GM command /createmonster. Now it spawns the monster only once and uses the correct drop.
QOL: Updated the Map Editor layout with 3 columns. The first column is still the map image, the second column is the list of monster spawns, and the third column is the form to add/update a monster spawn.
Refactor: Move modals to a separate namespace
Tests: Created MUnique.OpenMU.Web.Tests project