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Release: fit sections to screen, blended header, mobile performance, robot eyes - #24

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MacroMaster101 merged 4 commits into
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Sep 28, 2026
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MacroMaster101 merged 4 commits into
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Releases #23 from dev.

- Desktop text scale follows width or height, whichever is tighter, so each
  section fits on screen; containers widen with the viewport separately
- Arena sound grid uses 4 columns and HQ Ratings sits side by side from xl
- Header uses a blurred tint that fades out instead of a solid bar and
  border; transparent at the top in light mode
- Remove the red line under the nav and the old solid light-mode header
- Header and footer show the J4FN logo mark instead of a YouTube icon
- Loading screen sits above the music player and its welcome dialog
- Touch devices skip backdrop blur and repainting glow animations
- Floating game logos: cache container size via ResizeObserver, move with
  composited transforms, and skip the particle canvas when idle
- Load resized RAWG game art (a few KB instead of up to 3.6 MB)
- Ambient music preloads only metadata instead of the full track
- Shrink the site icon from 852 KB to 28 KB
- Runtime 2.x auto-selects its WebGPU pipeline, which doesn't render the
  robot's eye panels; load the runtime directly with renderer: webgl
- Stop the render loop when the robot is off screen or the tab is hidden
- Stop measuring layout on every scroll event
- Remove the now-unused @splinetool/react-spline package
Fit sections to screen, blend header, mobile performance, robot eyes
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vercel Bot commented Sep 28, 2026

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Project Deployment Actions Updated
just-for-fun-website Ready Ready Preview Sep 28, 2026 10:56pm UTC

@MacroMaster101
MacroMaster101 merged commit e29ef59 into main Sep 28, 2026
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Preview — e50ce450 Deployed Sep 28, 2026 by vercel[bot]
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