Fix transfer function textures with new renderer use#8
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Since the point renderer now handles navigation and translating world to screen coordinates a bit differently than was the case when this plugin was first implemented, the selections made in the transfer function plugin are now a bit offset.
Here we introduce some ROI transformation and small speed-ups in transfer function generation.
This fix does not yet account for view port changes due to navigation or widget resizing.Since we use_pointRenderer->getScreenPointToWorldPositionwhich already takes into account widget resizing and navigation changes this actually does work - I just hadn't tested it for the PR and assumed it would not.