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Every switch is the core's switch (Win+E, phone server, player menu) #318
Owner, 2026-10-07: "toggles differ in look i like the teal with black not the green and white", then "yes option 1 but it should depend on the theme so only teal on the teal theme".
The Win+E row in Settings > Explorer draws its own switch (accent track, white knob, the #202 exception) while every other settings switch is the core's Switch. The phone server switch (PhoneDialog) and the player menu's toggles (PlayerMenu) also draw their own, accent with a white knob.
Fix: Win+E and the phone server use the core's Switch; the player menu's mini toggle takes the core's SWITCH_ON / SWITCH_KNOB_ON. With the core's switch change (Maxaubert/PrismTerminal#139, core 0.26.0: accent fill --p-sel-bg, knob --p-on-accent) every switch then wears the style's accent with the ink chosen for it, so teal only on a teal style. An e2e check holds that every switch on the Explorer page shares one look.
Activity
fix(settings): every switch is the core's switch (#318) (#319)
test(e2e): a switch's shape drops disabled:opacity-50 (core 0.26.0)
Terminal core: prism-term-core core-v0.26.0, Prism 0.96.0 (#323)