Valheim Armory is a small mod designed to fill gaps in the valheim ecosystem, making all playstyles feel supported at each biome.
This mod is balanced to be mostly lore friendly with a preference for fun and enjoyable scaling and mechanics. This mod is highly configurable, you can use all of it, parts or tune it as you need.
Got a bug to report or just want to chat about the mod? Drop by the discord or github.
This mod will always have an up-to-date English localization, as that is what I can provide as its author.
If you would like to contribute a new translation, or improve an existing one please feel free to reach out to me or provide a translation file in the same format as one of the existing ones. Found here
Here is a sample gallery of weapons added by this mod. There are over 115 items added by this mod, and you might not notice.
Completed Axe Update
Below is more information on all of the items added, what tier they are in, where they are crafted and at what progression point. All of the sections below are expandable to view the details. It is encouraged that you find these items by exploring and discovery, but many details about the items are listed here.
Boss Weapons
Arrows & Bolts
Any treasure chest whose loot includes arrows can also hold the matching crossbow bolts, with the same stack size as those arrows.
The bolts share the arrows' slot in the chest: a chest turns up ammo about as often as before, split between arrows and bolts, and the rest of its loot keeps its vanilla odds. Bolts whose crafting is disabled are left out, and a chest that already holds the bolt is left as it is.
Configured in the Chest Loot config section (server synced): EnableChestBolts, BoltShare (the share of each arrow's weight that goes to its bolt, half by default) and ArrowBolts, the arrow and bolt pairs in the format Arrow,Bolt|Arrow,Bolt.
| Arrow | Bolt |
|---|---|
| Wood and flint arrows | VABoltWood |
| Fire arrow | VAFireBolt |
| Bronze arrow | VAbolt_bronze |
| Iron arrow | BoltIron |
| Poison arrow | VAbolt_poison |
| Frost arrow | VAbolt_frost |
| Obsidian arrow | VAObsidianBolt |
| Needle arrow | VABoltNeedle |
| Carapace arrow | BoltCarapace |
| Charred arrow | BoltCharred |
Chest loot is rolled once, when the area is first generated, so only chests in areas not yet visited get bolts. On a dedicated server the server rolls chest loot, so the mod has to be installed there.
Atgeirs
Added Atgiers help fill in missing tiers.
Axes
Note the Jotun Bane half axe is uncraftable by default
Note Herkirs Wrath is uncraftable by default
Knives
Bows
Hammers
Note: Vanilla sledge hammers are modified to have the same attack sequence as warhammers by default (this can be turned off)
| Name | Crafted At | Stage | prefab | Icon |
|---|---|---|---|---|
| Flint mace | Meadows | Workbench | VAFlintMace |
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| Blackmarble mace | Blackforge | Mistlands | VAmistland_mace |
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Shields
| Name | Crafted At | Stage | prefab | Icon |
|---|---|---|---|---|
| Serpent Scale Buckler | Forge | Swamp | VAserpent_buckler |
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| Silver tower shield | Forge | Mountain | VAsilver_tower |
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| Dverger Towershield | Blackforge | Mistlands | VAdverger_tower |
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Swords
| Name | Crafted At | Stage | prefab | Icon |
|---|---|---|---|---|
| Flint Sword | Workbench | Meadows | VAFlint_Sword |
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| Chitin Sword | Workbench | Blackforest | VASwordChitin |
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Knuckles
| Name | Crafted At | Stage | prefab | Icon |
|---|---|---|---|---|
| Flint knuckles | Workbench | Meadows | VAFist_Flint |
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| Bronze knuckles | Forge | BlackForest | VAFist_Bronze |
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| Iron knuckles | Forge | Swamp | VAFist_Iron |
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Spears
| Name | Crafted At | Stage | prefab | Icon |
|---|---|---|---|---|
| Flint spear | Workbench | Meadows | VASpearFlint |
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| Blackmetal Spear | Forge | Plains | VASpearBlackmetal |
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Magic Weapons
Everything is optionally configurable through the ingame mod configuration UI provided by BepinEx.
Otherwise a configuration file located at /BepInEx/config/MidnightsFX.ValheimArmory.cfg contains all of the configuration.
Configuration is server enforced your client will adopt to using whatever configuration is specified on the server when connecting.
Most configuration values are updated in real-time. Tune your weapons quickly!
Current configuration options:
- Damage
- Damage per level
- Recipe
- Stamina cost
- Block amount
- block per level
- Crafted amount (where applicable)
- movement speed (where applicable)
- parry bonus (where applicable)
- adrenaline gained from hits, casts/shots, projectile hits, blocks and parries (where applicable)
- idle stance used by sledges, vanilla and modded (
SledgeStance) - bow draw/crossbow reload time
- crafting recipe
- crafting station used
- min level required to craft
- recipe enabled
- item enabled
- Forge of Potential idol (
-upgraderResource)
A dedicated server registers Valheim Armory's items the same way a client does. The server rolls treasure chest loot for the areas it generates, and other server side mods can resolve the items from its ObjectDB - spawn or loot tables, admin spawn commands and the like.
Every upgradeable weapon and shield can be refined past its max level at the Forge of Potential. Each attempt costs one idol, chosen by the item's biome tier (Wooden through Bloodgold), and boss weapons use the idol one tier higher. Weapons use Battle idols (Upgrader0Weapon-Upgrader7Weapon) and shields use Protection idols (Upgrader0Armor-Upgrader7Armor). Change an item's idol with its -upgraderResource config, or leave the value empty to disable refinement for that item.
Q. Valheim Enchanting System doesn't support these weapons?
- A. There is a VES config available my discord.
Q. Does this mod work with Epicloot?
- A. Yes! Automatically. You don't need to do anything, all of the weapons will drop at progression appropriate spots.
Q. I want to edit the text for a weapon, how do I do that?
- A. All of the localizations are added to
BepinEx/config/ValheimArmorymodifying localizations in that folder will result in them being different in game. Changes do require a game restart to take effect.
Q. Why does x weapon look bad?
- A.
- This is my first Unity, and Valhiem mod
- My original goal with modding was to just make a singular new arrow
- I'm not a gamedev, I suck at textures, modeling and don't know the unity loaders
- I'm learning as I go, and welcome feedback
- I do this in my few hours of free time, sometimes I don't have that time
Potential Spoilers!
Boss Weapon Release roadmap
- Additional weapon types for all existing bosses
The Boss weapon roadmap will take a number of updates. Feel free to submit ideas to the github.
Potential Spoilers!
- Filling out boss weapons for most/all playstyles (long term)
- Chitin Shield
- Better VFX for weapons
- More magic (eitr) powered weapons (non-staves, post Ashlands update)
Just download with your favorite modmanager!
Toss the ValheimArmory folder and files into your plugins folder. Technically the only thing required is the ValheimArmory.ddl, configs will generate on first run.
Please report any issues you encounter on the github issue tracker or ask for help on the discord
- @chaseowski for many updates and optimizations to the 3d models!
- German translations provided by SACK3000
- Chinese translations provided by ZhiTian Wu
- Valheim Enchantment System config defaults by Aziraphale
- Some texture resources generated from withpoly
- Sword Model
- Wolf head model
- Hugo for his advice and help getting skinned meshes running
- Jotun community for answering some silly questions :)
- The Valheim team at Irongate which makes all of this possible!
- Unity Ultimate VFX for some or partial visual effects






































































































































