It would be cool if we could configure the shrine of challenge to deactivate or destroy itself after an event has been successfully defended and the item has been granted, so the player has to make a new shrine or find a shrine in a new location in the case of using world edit tools like ExpandWorld.
It would be cool if we could configure the shrine of challenge to deactivate or destroy itself after an event has been successfully defended and the item has been granted, so the player has to make a new shrine or find a shrine in a new location in the case of using world edit tools like ExpandWorld.