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Mithat Sırmalı - Unity Gameplay Developer Banner

🎮 Software Engineer | Junior Game Developer · Unity (C#) · AI Enthusiast


👨‍💻 About Me

I approach game development with a Software Engineering mindset, focusing on clean code, scalable systems, and immersive gameplay mechanics.

  • 🕹️ Core Focus: Developing gameplay systems and AI behaviors using Unity & C#
  • 🧠 AI & Logic: Implementing Finite State Machines (FSM), Pathfinding (A*), and Behavior Trees
  • 🌍 Procedural Worlds: Exploring procedural content generation and dynamic environments
  • 📈 Continuous Growth: Leveraging Python for Machine Learning basics and optimizing performance-aware scripts

🛠 Tech Stack & Core Technologies

🕹 Game Development & Scripting

  • Gameplay Architecture: OOP Principles, ScriptableObject Workflows, Event-driven Systems
  • AI Systems: FSM, A* Pathfinding, Basic Behavior Trees, rule-based decision structures
  • Performance Engineering: Data structures, algorithmic efficiency, runtime optimization techniques
  • AI-Assisted Development Workflow: Using modern AI tools for rapid prototyping, debugging acceleration, code refactoring, and system design validation
  • Iterative Development: Fast gameplay prototyping cycles supported by analytical and AI-assisted iteration loops

⚙️ Tools & Version Control

  • Git-based version control workflows (branching, merging, conflict resolution)
  • Repository lifecycle management and structured project organization
  • Collaborative development pipelines using Unity Version Control & Unity Cloud
  • AI-assisted development workflows (Cursor, Antigravity, VS Code ecosystem integration)
  • Debugging, refactoring, and iterative development supported by modern tooling

🧠 Development Focus

  • 🎮 Gameplay Systems & Architecture: Building robust and interactive core gameplay mechanics
  • 🤖 AI Behaviors: Designing modular decision logic using FSMs, Pathfinding, and rule-based systems
  • ⚙️ Modular & Scalable Code Design: Writing clean, decoupled, and performance-aware C# architectures

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