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New Ship: MAWC Merchant#3437

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kasature90 merged 20 commits intoMonolith-Station:mainfrom
Corrupt142:MAWC-Merchant
May 4, 2026
Merged

New Ship: MAWC Merchant#3437
kasature90 merged 20 commits intoMonolith-Station:mainfrom
Corrupt142:MAWC-Merchant

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@Corrupt142
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@Corrupt142 Corrupt142 commented Mar 12, 2026

About the PR

added a new "Experimental" MIL ship for MAWC

Why / Balance

Added and mapped on behalf of synthetic_086

How to test

Spawn at CC, buy ship and fly to it

Media

image image image image ![Uploading image.png…]()

Requirements

  • I have read and am following the Pull Request and Changelog Guidelines.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains no AI-generated content, and did not use any AI-generated content.

Breaking changes

Changelog

🆑

  • add: A new "Experimental" Civilian starliner has appeared on the shipyard console!

@monolith8319 monolith8319 changed the title New ship: MAWC Merchant New Ship: MAWC Merchant Mar 12, 2026
@Kiithnaras
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Could use some media that actually shows its exterior and armament.

@Ilya246
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Ilya246 commented Mar 13, 2026

just do a map render yeah

@Corrupt142
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Could use some media that actually shows its exterior and armament.

Best i can do rn as i am not on my PC

The armament is:

4x cyrexa 220mm (2 on each broadside)
2x bofos 250mm (1 on each broadside)
6x AK-570 50mm? (3 on each broadside)
4x L-1 phalanx (360 degree coverage)

@Corrupt142 Corrupt142 marked this pull request as draft March 14, 2026 08:40
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@Isratosh Isratosh left a comment

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no gravity generator
fore lateral large thrusters are unpowered
AME is set to 2 cores by default and output is below draw
shotgun trap is impassable
gun blast door button can be pressed from the bar

Comment thread Resources/Prototypes/_Mono/Shipyard/merchant.yml Outdated
@Corrupt142 Corrupt142 marked this pull request as ready for review March 14, 2026 19:12
@Corrupt142
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no gravity generator fore lateral large thrusters are unpowered AME is set to 2 cores by default and output is below draw shotgun trap is impassable gun blast door button can be pressed from the bar

grav fixed
AME set to 4
Shotgun trap can be destroyed in a couple of hits or deconstructed with a screwdriver
blastdoor button moved

@Isratosh
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it is still priced at 2.9 million dollars

Co-authored-by: Isratosh <Isratosh@hotmail.com>
@Corrupt142
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it is still priced at 2.9 million dollars

fixed now, gimmie a sec to add a couple of LV wires

@Corrupt142
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alright everything should be done

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@UnicornOnLSD UnicornOnLSD left a comment

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Image

Suit storage shouldn't have two hardsuits, just stick to the regular spawner.

Image

Stick to regular hardsuit until the company got some

Image

Make it lead to at least one spaced tilethis is kinda cheaply done.
Also no reinforced plastit for sci, regular is more than fine.

I'll allow the directionnal fan for convenience.

Image

Make that arrow cleanable.

No air alarm & fire extinguisher in engi

Image

Swap table and dispenser, it being just there is kind of odd.

Image

Air alarm missing, also could swap the light for a dim light bulb for some peak mood.

Check every rooms with scrubs & vents to see if they're missing an air alarm.

Image

you can likely cut down the light bulbs amount for more sovl lightings

Image

regular merc suit storages until it's properly company branded and got company suits. WL models already cost plenty through loadout.

Image

Open the vv of this button and go in server comp and rename it to "weapon mounts blast doors" or something, so people know it's to leet the guns shoot out.

I'll allow the mix of energy & ballistics.

Image

grey - Missing tiles under many doors.
green - replace with the lattice version of the tile
yellow - full grilles
pink - missing diagonal plastit
blue - full blocks sire
black - remove

Also remove the reinforced plastitanium you got a shield

Other

Image

Why the heaters ?

Image

Give me an IC reason for the company to have such a high tier FTL drive.

Radar sig looks good albeit a bit overcrowed, good job.

@UnicornOnLSD
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Otherwise the ship is very high quality, and the shotgun trap bit is super sovl. Looking forward to seeing this properly companied.

@Corrupt142
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Review go brr...

@UnicornOnLSD
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Why be ye requesting review there's no new commits BOY.

@Corrupt142
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tf i swear i synced up my branch...

@Corrupt142
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alr, gimmie a hot while while i fix the tag stuff too

@Corrupt142
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Ready for review, extra notes:

  • Removed shield gen

  • Space heaters are there due to MAWC being primarly a lizard/hydrakin based company

  • While the FTL drive has a big range, it has a very long cooldown on a large ship, It is a Militarised civilian airliner intended for long stays

@UnicornOnLSD
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In the future, don't request a review until all requested changes are resolved.

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@UnicornOnLSD UnicornOnLSD left a comment

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Already asked before, move it to scrapyard pending shipyard rework

Image tile Image

external shape is approved aside from these

Image

Either put some decals to spice up the bare plating or replace with lattice/add walls on top - make it not bare

Image

sci, tile

already asked before, rename the button using server variables to say what it does
Image

Image Image Image Image Image Image Image

tile. ALL OF THESE WERE ALREADY GIVEN IN LAST REVIEW.

again, change these to regular merc hardsuit suit storages

Image

Downgrade the CLTA-50 to account for it having an ultra-high gunnery server. (Still waiting for you to add capital tag & add 10% damping)

I gave you a review a week ago and a solid half of it was ignored or missed. Don't do that again.

@Monolith-Station Monolith-Station deleted a comment from UnicornOnLSD Mar 28, 2026
@Corrupt142
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Ready for review, if this wont work i will krill myself

@Corrupt142 Corrupt142 requested a review from UnicornOnLSD March 28, 2026 10:15
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@UnicornOnLSD UnicornOnLSD left a comment

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Good work, pretty ship.

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@kasature90 kasature90 left a comment

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grammar

Comment thread Resources/Prototypes/_Mono/Shipyard/Scrap/merchant.yml Outdated
Comment thread Resources/Prototypes/_Mono/Shipyard/Scrap/merchant.yml Outdated
Corrupt142 and others added 2 commits May 4, 2026 08:37
Co-authored-by: kasature90 <kasature.asakim@gmail.com>
Co-authored-by: kasature90 <kasature.asakim@gmail.com>
@Corrupt142 Corrupt142 requested a review from kasature90 May 4, 2026 06:39
@Corrupt142
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Fixing shi trough the phone, hopefully its good

@kasature90
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Awesome

@kasature90 kasature90 merged commit 8ec089e into Monolith-Station:main May 4, 2026
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monolith8319 added a commit that referenced this pull request May 4, 2026
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6 participants