New Ship: MAWC Merchant#3437
Conversation
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Could use some media that actually shows its exterior and armament. |
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just do a map render yeah |
Best i can do rn as i am not on my PC The armament is: 4x cyrexa 220mm (2 on each broadside) |
Isratosh
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no gravity generator
fore lateral large thrusters are unpowered
AME is set to 2 cores by default and output is below draw
shotgun trap is impassable
gun blast door button can be pressed from the bar
grav fixed |
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it is still priced at 2.9 million dollars |
Co-authored-by: Isratosh <Isratosh@hotmail.com>
fixed now, gimmie a sec to add a couple of LV wires |
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alright everything should be done |
UnicornOnLSD
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Suit storage shouldn't have two hardsuits, just stick to the regular spawner.
Stick to regular hardsuit until the company got some
Make it lead to at least one spaced tilethis is kinda cheaply done.
Also no reinforced plastit for sci, regular is more than fine.
I'll allow the directionnal fan for convenience.
Make that arrow cleanable.
No air alarm & fire extinguisher in engi
Swap table and dispenser, it being just there is kind of odd.
Air alarm missing, also could swap the light for a dim light bulb for some peak mood.
Check every rooms with scrubs & vents to see if they're missing an air alarm.
you can likely cut down the light bulbs amount for more sovl lightings
regular merc suit storages until it's properly company branded and got company suits. WL models already cost plenty through loadout.
Open the vv of this button and go in server comp and rename it to "weapon mounts blast doors" or something, so people know it's to leet the guns shoot out.
I'll allow the mix of energy & ballistics.
grey - Missing tiles under many doors.
green - replace with the lattice version of the tile
yellow - full grilles
pink - missing diagonal plastit
blue - full blocks sire
black - remove
Also remove the reinforced plastitanium you got a shield
Other
Why the heaters ?
Give me an IC reason for the company to have such a high tier FTL drive.
Radar sig looks good albeit a bit overcrowed, good job.
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Otherwise the ship is very high quality, and the shotgun trap bit is super sovl. Looking forward to seeing this properly companied. |
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Review go brr... |
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Why be ye requesting review there's no new commits BOY. |
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tf i swear i synced up my branch... |
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alr, gimmie a hot while while i fix the tag stuff too |
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Ready for review, extra notes:
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In the future, don't request a review until all requested changes are resolved. |
UnicornOnLSD
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Already asked before, move it to scrapyard pending shipyard rework
tile
external shape is approved aside from these
Either put some decals to spice up the bare plating or replace with lattice/add walls on top - make it not bare
sci, tile
already asked before, rename the button using server variables to say what it does

tile. ALL OF THESE WERE ALREADY GIVEN IN LAST REVIEW.
again, change these to regular merc hardsuit suit storages
Downgrade the CLTA-50 to account for it having an ultra-high gunnery server. (Still waiting for you to add capital tag & add 10% damping)
I gave you a review a week ago and a solid half of it was ignored or missed. Don't do that again.
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Ready for review, if this wont work i will krill myself |
UnicornOnLSD
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Good work, pretty ship.
Co-authored-by: kasature90 <kasature.asakim@gmail.com>
Co-authored-by: kasature90 <kasature.asakim@gmail.com>
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Fixing shi trough the phone, hopefully its good |
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Awesome |
About the PR
added a new "Experimental" MIL ship for MAWCWhy / Balance
Added and mapped on behalf of synthetic_086How to test
Spawn at CC, buy ship and fly to itMedia
Requirements
Breaking changes
Changelog
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