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Weather FX

Weather for Pokémon. Skies change as you play, and the weather follows you into battle — where it changes how the fight goes, not just how it looks.

Works on Red, Blue, Yellow and Gold.


Install

Drop the weather_fx folder into your mods/ folder, or import the .modpkg through the launcher. That's it — it turns itself on.

Then open OPTIONS in game and set WEATHER to AUTO.


What you'll see

Eighteen kinds of weather — clear, sun, heatwave, harsh sun, light rain, heavy rain, primal rain, thunderstorm, gale, snow, blizzard, hail, sleet, thundersnow, sandstorm, ashfall, strong winds and fog.

It changes on its own. Leave WEATHER on AUTO and the sky rolls naturally — a spell lasts a few minutes, clear is common, and it shifts as you travel. Set it to CYCLE to walk through every type in turn, or pick one directly and it changes immediately.

Some places have their own weather. Lavender Town runs foggy, the climb to Indigo Plateau turns to snow, the sea routes run misty. Your own choice from the menu always wins.

Lightning and thunder in storms, with a softer setting if flashing images are a problem for you.

A day/night cycle that tints the world — morning, day, evening, night. After dark the weather leans toward fog and storms.


What it does in battle

Whatever sky you're standing under comes into the fight with you.

Rain Water moves hit harder, Fire moves weaker. Thunder never misses
Sun Fire moves hit harder, Water moves weaker. Thunder gets unreliable
Primal rain Fire moves fail completely
Harsh sun Water moves fail completely
Sandstorm Wears down anything that isn't Rock, Ground or Steel. Rock types resist special attacks better
Hail / snow Wears down anything that isn't Ice. Blizzard never misses
Strong winds Flying types stop taking their usual extra damage
Fog Everyone's accuracy drops

Where you fight matters too. Bug and Grass moves hit harder in the forest, Electric moves in the Power Plant, Ghost moves in the tower — on both Kanto and Johto maps.

Also handled: Solar Beam's power, weather-based abilities like Swift Swim and Sand Veil, the weather-extending rocks, and Utility Umbrella.


Settings

All in OPTIONS, in game:

Row What it does
WEATHER Off, automatic, cycling, or pick a sky yourself
TIME The day/night cycle
INTENSITY How heavy the weather looks
QUALITY Particle detail — lowers itself automatically if the frame rate dips
BATTLES How strongly weather draws over the battle screen
WX RULES Whether weather affects battles at all
AMPLIFIED A stronger, non-standard version of extreme weather (off by default)
LIGHTNING Full, soft, or off
WEATHER SFX Rain and wind sound
TORNADOES Rare tornado events
RARE WX How often unusual weather shows up
DEBUG HUD An on-screen readout, useful if something looks wrong

There's more in config.lua — per-map weather, exact damage numbers, which places get terrain bonuses. You never need to touch it.


Something not working?

Weather changes outside but battles stay dry. Set WX RULES to ALWAYS.

No weather at all. Check WEATHER isn't set to OFF.

A terrain bonus never seems to fire. Turn on DEBUG HUD and look at the map: field — it shows the map name the game is actually using, which is what your config needs to match.

Anything else. Turn on DEBUG HUD. The btl field says in plain terms why a battle has no weather (-!needs-ruleset, -!indoors, -!wxrules-off, and so on).


Other mods

Built to run alongside 3D and voxel mods, first-person mods, widescreen battle mods, and Kanto-Reforged. Where Reforged already handles something — Weather Ball, Castform, Sand Veil — this mod steps aside instead of doubling up.


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