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iPadOS delivers controller input twice: through Game Controller and as UIKit navigation presses with no keyboard key (arrows, select, menu, play/pause). SDL turned those into Up/Down/Left/Right, Return, Escape and Pause, so a DualSense or Xbox controller also drove the keyboard mappings (and B/circle toggled the menu). A small SDL patch ignores presses without a keyboard key on iOS. Reverts the GCEventInteraction attempt, which had no effect. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HV5aPxGAoSFXjdZ5dsEUJd
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0.3.1
patches/libultraship-ios.patch: parche nuevo de SDLcmake/dependencies/patches/sdl2-uikit-controller-presses.patch(aplicado desdecmake/dependencies/ios.cmake). Revierte elGCEventInteractionde PR iOS: entrada del control solo por Game Controller (DualSense en iPadOS 27) #2.scancodeFromPressde SDL ignora los presses de UIKit que no traen tecla de teclado (press.key == nil).GCEventInteractionno tuvo efecto.press.key.🤖 Generated with Claude Code
https://claude.ai/code/session_01HV5aPxGAoSFXjdZ5dsEUJd
Generated by Claude Code