You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Calum Mackervoy edited this page Jan 12, 2023
·
1 revision
Games are normally bounded by a physical space
Tile Maps
The most simple form of 2D space is a tile map. In 2022 I (Calum) looked into this and couldn't find a standard RDF representation of tile maps which I wanted to use. I added a property mudworld:hasTileMap which expects to have the value ldp:Container. I.e. a 2D array of values. In a very simple game, the values of a tile map might simply be integers (normally representing the kind of object or terrain stored in each tile, or whether the terrain is passable, occupied or not). For example here's a 2x2 2D tile map in JSON-LD: