Skip to content

joinmessages.yml

Oliver Martin edited this page May 1, 2020 · 7 revisions
############################################################
# +------------------------------------------------------+ #
# |                      MultiChat                       | #
# +------------------------------------------------------+ #
############################################################

# By Revilo410

##################
#   DON'T EDIT   #
version: "1.9"   #
##################

Plugin version, DO NOT EDIT OR YOUR CONFIG WILL BREAK!


############################################################
# +------------------------------------------------------+ #
# |                    Join Messages                     | #
# +------------------------------------------------------+ #
############################################################

# Should network join messages be displayed?

showjoin: true

# Should network quit messages be displayed?

showquit: true

Set to false if you want to stop MultiChat displaying messages when a player joins or leaves the BungeeCord network.


##############################################################

# USES STANDARD MINECRAFT '&X' COLOUR/FORMAT CODES
# %NAME% = The name of the sender

# NETWORK join message

serverjoin: "&e%NAME% &ejoined the network"

# NETWORK SILENT join message

silentjoin: "&b&o%NAME% &b&ojoined the network silently"

# NETWORK quit message

networkquit: "&e%NAME% left the network"

# NETWORK SILENT quit message

silentquit: "&b&o%NAME% &b&oleft the network silently"

##############################################################

These are the message formats for joining and leaving the server. silentjoin and silentquit are the messages displayed to other staff when a staff member joins and has the multichat silent join permissions. Regular MC colour codes can be used in all these messages, and the %NAME% placeholder will be replaced with the username of the player.


# Should a welcome message be broadcast to the network the first time a player joins?

welcome: true

# Define the welcome message here
# USES STANDARD MINECRAFT '&X' COLOUR/FORMAT CODES
# %NAME% = The name of the sender

welcome_message: "&dWelcome %NAME% to the network for the first time!"

This section allows you to set a message to broadcast a welcome to new players of your network the first time they join. This means if a new player joins your server who hasn't logged in before, then this message will be broadcast to the network in addition to the regular join message.


# Should a private welcome message (separate to the one above) be sent to the player the first time they join the network?

private_welcome: false

# Define the private welcome message here
# USES STANDARD MINECRAFT '&X' COLOUR/FORMAT CODES
# %NAME% = The name of the sender
private_welcome_message: "&5Hi there %NAME%, please make sure you read the /rules!"

This section allows you to decide if there should also be a welcome message sent privately to that player to welcome them to the network. This message is completely separate to the one above, you can use either or both.

Clone this wiki locally