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Releases: MurilloYonamine/5th-Semester-Project

Release v.26.03.31-44

31 Mar 11:21

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Features

Release v.26.03.31-41

31 Mar 10:50

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Bug Fixes

Release v.26.03.31-39

31 Mar 10:44
3ce2373

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Bug Fixes

Features

Release v.26.03.31-33

31 Mar 09:29

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Bug Fixes

  • correct variable name for animation duration in HideAfterAnimation coroutine (0cb79ac)
  • ensure player events are assigned in OnEnable method (5bf6f7e)
  • forgot a thing (f7eab68)
  • inventoty Ui Bug (f28f2a9)
  • remove *.slnx from .gitignore and add 5th Semester.slnx file (24131c2)
  • unsubscribe input events in OnDisable method to prevent memory leaks (99fe7d2)
  • update .gitignore to include *.slnx and mark subprojects as dirty (8b5de1e)
  • update subproject commits to indicate dirty state (c5bdfda)

Features

  • add Delivery system: scripts, scene objects, and UI hooks (4a4c453)
  • add enemy feature with controller, assets, scene setup and movement (35f2100)
  • add fps lock (c2d4c80)
  • add global player sprint event and enemy sprint response (27850fc)
  • Add initial item interaction system and assets (e36b134)
  • add item highlight and refactor inventory preview system (3e641f2)
  • add modular dialogue system with UI and input integration (f4d28ba)
  • add modular main menu,settings UI with input support and a Selector (85a0db7)
  • add modular pause menu system and unify menu management (35deb8c)
  • add more ui for dialogue (d1f1457)
  • add Museum scene with fly controller; remove NavMeshScene (0eae07e)
  • add new prefabs for Mesa and Prateleira, including metadata files (9257a8b)
  • add new settings selectors and refactor settings UI layout (eb53eac)
  • add OCR A Becker Regular font and SDF asset to project (683c0e8)
  • add Odin Validator and related assets (242da21)
  • Add PSX effects submodule (48f4df5)
  • add PSX Footstep audio clips and implement footstep sound functionality (c948a19)
  • add Quick Outline asset and item pickup feedback (c1ac22b)
  • add SensibilitySelector and input hold for selectors (bad9d81)
  • add solution and assembly definition files for project structure (513747f)
  • add visual volume selectors for Master, Music, and SFX (88e7c35)
  • adds CodeStage PackageToFolder projects to solution (4afc853)
  • adjust camera clipping/ortho and preview settings (2cd9590)
  • adjust item cameras (a5172d9)
  • dd Inventory system: scripts, UI, animations (3e908c7)
  • enemy: add enemy AI with chase range and NavMesh updates (63d5deb)
  • enemy: add player freezing mechanic for visible enemies (1205e44)
  • hospital models (8e44005)
  • made all it need for playtest (fcecf3b)
  • more selectores for menu (3b7152e)
  • refactor item interaction logic to use a copy of nearby items (92e14c6)
  • Update solution file to include additional project references (e9a0631)

Release v.26.02.15-26

15 Feb 21:52

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chore(release): v0.1.1 [skip ci]

Release v.26.02.15-25

15 Feb 21:31

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Bug Fixes

  • player: changed from IL2CPP to Mono (093c8c9)

Features

  • add Apache License 2.0 (03d6db0)
  • add author and date comments to player component scripts (e58bb17)
  • add Package2Folder extension with initial implementation and tests (0e439bd)
  • assets: add new texture assets for Gridbox Prototype Materials (728d61e)
  • ci: add changelog generation for GitHub releases (3d96147)
  • debug: Made a debug menu for testing in Gym (288b888)
  • input: implement input event system with InputEvents class (013e360)
  • made a simple scene for testing (458a935)
  • player: add player components and input handling system (4232fbd)
  • player: add player jump in project (908c964)
  • player: implement player camera and input handling improvements (66f8826)
  • player: implement zoom functionality in player camera and input system (264f6b9)
  • settings: update volume profile and add game scene settings (3533ed5)

Release v.26.02.14-22

14 Feb 20:41

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feat: add Package2Folder extension with initial implementation and tests

- Created Package2Folder.cs for importing custom packages into selected project folders.

Release v.2026.02.14.21

14 Feb 20:26

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refactor(ci): simplify artifact packaging command for Windows builds