Releases: MurilloYonamine/5th-Semester-Project
Releases · MurilloYonamine/5th-Semester-Project
Release v.26.03.31-44
Features
- arrumei os shaders (1945694)
Release v.26.03.31-41
Bug Fixes
- teste com lit (00abe78)
Release v.26.03.31-39
Release v.26.03.31-33
Bug Fixes
- correct variable name for animation duration in HideAfterAnimation coroutine (0cb79ac)
- ensure player events are assigned in OnEnable method (5bf6f7e)
- forgot a thing (f7eab68)
- inventoty Ui Bug (f28f2a9)
- remove *.slnx from .gitignore and add 5th Semester.slnx file (24131c2)
- unsubscribe input events in OnDisable method to prevent memory leaks (99fe7d2)
- update .gitignore to include *.slnx and mark subprojects as dirty (8b5de1e)
- update subproject commits to indicate dirty state (c5bdfda)
Features
- add Delivery system: scripts, scene objects, and UI hooks (4a4c453)
- add enemy feature with controller, assets, scene setup and movement (35f2100)
- add fps lock (c2d4c80)
- add global player sprint event and enemy sprint response (27850fc)
- Add initial item interaction system and assets (e36b134)
- add item highlight and refactor inventory preview system (3e641f2)
- add modular dialogue system with UI and input integration (f4d28ba)
- add modular main menu,settings UI with input support and a Selector (85a0db7)
- add modular pause menu system and unify menu management (35deb8c)
- add more ui for dialogue (d1f1457)
- add Museum scene with fly controller; remove NavMeshScene (0eae07e)
- add new prefabs for Mesa and Prateleira, including metadata files (9257a8b)
- add new settings selectors and refactor settings UI layout (eb53eac)
- add OCR A Becker Regular font and SDF asset to project (683c0e8)
- add Odin Validator and related assets (242da21)
- Add PSX effects submodule (48f4df5)
- add PSX Footstep audio clips and implement footstep sound functionality (c948a19)
- add Quick Outline asset and item pickup feedback (c1ac22b)
- add SensibilitySelector and input hold for selectors (bad9d81)
- add solution and assembly definition files for project structure (513747f)
- add visual volume selectors for Master, Music, and SFX (88e7c35)
- adds CodeStage PackageToFolder projects to solution (4afc853)
- adjust camera clipping/ortho and preview settings (2cd9590)
- adjust item cameras (a5172d9)
- dd Inventory system: scripts, UI, animations (3e908c7)
- enemy: add enemy AI with chase range and NavMesh updates (63d5deb)
- enemy: add player freezing mechanic for visible enemies (1205e44)
- hospital models (8e44005)
- made all it need for playtest (fcecf3b)
- more selectores for menu (3b7152e)
- refactor item interaction logic to use a copy of nearby items (92e14c6)
- Update solution file to include additional project references (e9a0631)
Release v.26.02.15-26
chore(release): v0.1.1 [skip ci]
Release v.26.02.15-25
Bug Fixes
- player: changed from IL2CPP to Mono (093c8c9)
Features
- add Apache License 2.0 (03d6db0)
- add author and date comments to player component scripts (e58bb17)
- add Package2Folder extension with initial implementation and tests (0e439bd)
- assets: add new texture assets for Gridbox Prototype Materials (728d61e)
- ci: add changelog generation for GitHub releases (3d96147)
- debug: Made a debug menu for testing in Gym (288b888)
- input: implement input event system with InputEvents class (013e360)
- made a simple scene for testing (458a935)
- player: add player components and input handling system (4232fbd)
- player: add player jump in project (908c964)
- player: implement player camera and input handling improvements (66f8826)
- player: implement zoom functionality in player camera and input system (264f6b9)
- settings: update volume profile and add game scene settings (3533ed5)
Release v.26.02.14-22
feat: add Package2Folder extension with initial implementation and tests - Created Package2Folder.cs for importing custom packages into selected project folders.
Release v.2026.02.14.21
refactor(ci): simplify artifact packaging command for Windows builds