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// BioRealm

5 week first year team project

|| Introduction ||

BioRealm is a planet exploration action first person shooter which contains up to 3 levels. Project was originally designed for the end of the first year, 5 week capstone.

Credits

Jonathan Kynock ========================

  • Level 1 design
  • Level 1 enemy programming
  • 3D ammo design

Luke White ========================

  • Level 3 design
  • Spider textures & programming
  • Flying turret enemy programming

Jonathan Banks ========================

  • 3D health & ammo redesigns
  • Help with enemy/weapon programming
  • 3D Projectiles & effects

Myke Wills ========================

  • UI, player & weapon programming
  • Level 2
  • UI graphic design
  • Weapon modeling
  • Boss 2 programming
  • Main menu
  • Level 1, 2 & 3 music
  • Cube United 3 intro video

Final boss music was downloaded from an alt source & was a placement for our project Some 3D models were imported into project from alternate sources (Spider, flying turret, bosses)

Special thanks to Freesound.org for their free sound effects. All sound effects are credited to the people of freesound. (pickup sounds, enemy sounds, ship sounds, UI sounds)

Unfinished game with 3 levels.

|| Game Play ||

https://www.youtube.com/watch?v=dSE-XaOxZ0Q&t=204s

Since this is a team based project, the screenshots below are a display of my work only.

image image image image image image image image

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BioRealm is a planet exploration action first person shooter which contains up to 3 levels. Project was originally designed for the end of the first year, 5 week capstone.

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