With Distant Horizons installed pebbles are rendered as a full block on top of the ground leading to somewhat distracting noise in the LODs. If pebbles were transparent they would be filtered into DH's "avoided blocks" category and thus only appear as a tint on the ground with a setting enabled.
While definitely not a game-breaking issue, I think it would also make sense to change this due to pebbles being ground litter and really not visually capable of blocking light levels.
With Distant Horizons installed pebbles are rendered as a full block on top of the ground leading to somewhat distracting noise in the LODs. If pebbles were transparent they would be filtered into DH's "avoided blocks" category and thus only appear as a tint on the ground with a setting enabled.
While definitely not a game-breaking issue, I think it would also make sense to change this due to pebbles being ground litter and really not visually capable of blocking light levels.