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Release/3.10 to master #1772
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Release/3.10 to master #1772
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… Unity Native File Picker Plugin instead of StandaloneFileBrowser.
…ction since other plugin is for android ios only.
… from PowerShell build script.
Android Zip Import, Build Pipeline Improvements & Website Optimization
Added additional error handling for SaveManager
# Conflicts: # .gitignore # unity/Assets/StreamingAssets/text/Localization.Chinese.txt # unity/Assets/StreamingAssets/text/Localization.Czech.txt # unity/Assets/StreamingAssets/text/Localization.English.txt # unity/Assets/StreamingAssets/text/Localization.French.txt # unity/Assets/StreamingAssets/text/Localization.German.txt # unity/Assets/StreamingAssets/text/Localization.Italian.txt # unity/Assets/StreamingAssets/text/Localization.Japanese.txt # unity/Assets/StreamingAssets/text/Localization.Korean.txt # unity/Assets/StreamingAssets/text/Localization.Polish.txt # unity/Assets/StreamingAssets/text/Localization.Portuguese.txt # unity/Assets/StreamingAssets/text/Localization.Russian.txt # unity/Assets/StreamingAssets/text/Localization.Spanish.txt
Feature/1759 change resolution
Replaced `Start-Process -Wait` with `$Process.WaitForExit()` in [build.ps1](cci:7://file:///e:/Eigene%20Dokumente/Max/Programmierung/Projekte/valkyrie/build.ps1:0:0-0:0). The previous method waited for the entire process tree, causing the build to hang for 10 minutes due to lingering `VBCSCompiler.exe` processes spawned by Unity.
The [QuestGetTranslations](cci:1://file:///e:/Eigene%20Dokumente/Max/Programmierung/Projekte/valkyrie/unity/Assets/Scripts/UI/Screens/QuestSelectionScreen.cs:1023:8-1055:9) method had a logic error where the result of `TryGetValue` for the synopsis was negated (`!`). This caused the code to believe the translation was NOT found when it actually WAS found, ensuring the fallback to the default language always executed. This commit removes the incorrect negation, allowing local translations to be used when available.
…d issues in czech translation.
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