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Implement WideBVH fixedRadius and shrinkingRadius ray intersection queries - #20

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iwald-nvidia merged 2 commits into
NVIDIA:mainfrom
manuelkNVDA:main
Feb 18, 2026
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Implement WideBVH fixedRadius and shrinkingRadius ray intersection queries#20
iwald-nvidia merged 2 commits into
NVIDIA:mainfrom
manuelkNVDA:main

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  • add missing template implementations of foEachLeaf functions for fixed & shrinking radius ray queries

note: this duplicates the ChildOrder struct from the nearest-point queries header in the main cubql namespace, which could cause collision issues ; happy to get input on where to move this

@iwald-nvidia
iwald-nvidia merged commit 0106260 into NVIDIA:main Feb 18, 2026
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