Hi, thank you so much for sharing this, but the mod is not loading on my Steam Deck, seems to be a DNS issue (host not found), I don't know, logs are attached below. If I can be of any help on fixing it, please ask
Content of ErrorLog.log:
Unhandled exception. System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. File not found.
File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at BepInEx.Unity.IL2CPP.IL2CPPChainloader.OnInvokeMethod(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc)
Content of LogOutput.log:
[Message: Preloader] BepInEx 6.0.0-be.674 - LittleWitchNobeta
[Message: Preloader] Built from commit 82077ec7c91c97f0e5f8ada5d178fd7ece6c0099
[Info : BepInEx] System platform: Windows 10 (Wine 8.0) 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2020.3.36f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Message:InteropManager] Downloading unity base libraries
[Error :InteropManager] Failed to generate Il2Cpp interop assemblies: System.Net.Http.HttpRequestException: Host not found. (unity.bepinex.dev:443)
---> System.Net.Sockets.SocketException (11001): Host not found.
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource.GetResult(Int16 token)
at System.Net.Sockets.Socket.<ConnectAsync>g__WaitForConnectWithCancellation|277_0(AwaitableSocketAsyncEventArgs saea, ValueTask connectTask, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.ConnectToTcpHostAsync(String host, Int32 port, HttpRequestMessage initialRequest, Boolean async, CancellationToken cancellationToken)
--- End of inner exception stack trace ---
at System.Net.Http.HttpConnectionPool.ConnectToTcpHostAsync(String host, Int32 port, HttpRequestMessage initialRequest, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.ConnectAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.CreateHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.AddHttp11ConnectionAsync(HttpRequestMessage request)
at System.Threading.Tasks.TaskCompletionSourceWithCancellation`1.WaitWithCancellationAsync(CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.GetHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.SendWithVersionDetectionAndRetryAsync(HttpRequestMessage request, Boolean async, Boolean doRequestAuth, CancellationToken cancellationToken)
at System.Net.Http.RedirectHandler.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpClient.GetStreamAsyncCore(HttpRequestMessage request, CancellationToken cancellationToken)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 249
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 212
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
Hi, thank you so much for sharing this, but the mod is not loading on my Steam Deck, seems to be a DNS issue (host not found), I don't know, logs are attached below. If I can be of any help on fixing it, please ask
Content of
ErrorLog.log:Content of
LogOutput.log: