Reinterpret hack#2
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Narugakuruga wants to merge 3 commits into
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This is an intentional hack which will ignore reloading textures from the cpu when the texture was created solely on the gpu (ie from a texture copy) and the requested texture format differs from cached format. Normally this would require a flush as the formats are different but this will skip that bringing huge performance benefits to games that use this to draw mostly unnoticable after effects.
Used to debug cases when hw texture encoding / decoding will be useful and when it won't work (such as if the depth buffer is being read from in a texture format)
This just sounds like nonsense to me. I'm sure devs aren't sitting around going "hmm now what?". This sounds like a solution in search of a problem.
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