fix: Add login functionality to editor upload dialog - #16
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Previously, when users tried to upload from the editor to the server, they would see a "not authenticated" error even after logging into the editor. This was because there are two separate authentication systems: 1. Packet-based authentication for editor-to-game-server connection 2. HTTP token authentication for web API endpoints (updates/uploads) The upload functionality requires HTTP token authentication, but users who logged in normally through the editor only had packet-based auth. Changes made: - Added a "Login" button to the upload form that appears when not authenticated - Implemented btnLogin_Click handler that prompts for credentials - Added authentication via IntersectHttpClient.TryRequestToken() - Token is saved to preferences for future sessions - Credentials are hashed and saved for convenience - Updated authentication status display to guide users to click Login This allows users to authenticate directly from the upload dialog without needing to go through the editor update flow first. Fixes authentication issues when uploading from editor to server.
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Previously, when users tried to upload from the editor to the server, they would see a "not authenticated" error even after logging into the editor. This was because there are two separate authentication systems:
The upload functionality requires HTTP token authentication, but users who logged in normally through the editor only had packet-based auth.
Changes made:
This allows users to authenticate directly from the upload dialog without needing to go through the editor update flow first.
Fixes authentication issues when uploading from editor to server.