This is my attempt at recreating the classic water sort puzzle game that try by leveraging Unity's Shader Graph for its core visual logic.
- Add the project to Unity.
- Open the project and go to Assets -> Scenes -> Project
- In the Level Generator Component, choose Number Of Colors and Empty Bottles (The Total is the number of bottles that will be in the game). Choose the Shuffle Steps (The higher the more difficult)
- Assets provided in the Art folder
- Background Music: Gestral Village - Gestral Merchant by Lorien Testard


