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Update ALS OverlayState#1

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Nicoeevee wants to merge 163 commits into
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PanicPetal:dev
Open

Update ALS OverlayState#1
Nicoeevee wants to merge 163 commits into
Nicoeevee:devfrom
PanicPetal:dev

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senfkorn92 and others added 30 commits April 3, 2021 08:57
This reverts commit a03dfb2, reversing
changes made to e33e6e9.
Change the way MaxWalkSpeed is set to using AllowedGait instead of setting the variable directly.
Changed default value of AllowedGait to Walking and added bRequestMovementSettingsChange reset
Convert all FNames to constants to avoid hash lookups during runtime
(especially on things that tick every frame).
Make temp arrays static to reduce allocations during footstep
processing.
Switch from the Kismet helper to UWorld::LineTraceSingleByChannel.  This
allows avoiding the allocations by directly constructing the
FCollisionQueryParams (it's TArray is already set up with an
TInlineAllocator too).
Change MaxWalkSpeed implementation from directly setting the variable to setting AllowedGait
dyanikoglu and others added 30 commits December 13, 2022 13:38
fix : PossessedCharacter may be null .
Somehow the AI held object locations got messed up.
Additionally, the playback of the locomotion animations
where to fast. It looked like Flash. :)

After this commit it should be fixed.
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