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Fix the Layer Mask of SeeBehindSettings_Renderer to use SeeBehind instead of SeeThrough - #1

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Fix the Layer Mask of SeeBehindSettings_Renderer to use SeeBehind instead of SeeThrough#1
froissant wants to merge 1 commit into
NikLever:masterfrom
froissant:master

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This allows seeing both characters in the Assets/Scenes/Renderer Features See Behind/HauntedMansion-SeeBehind.unity scene.

Layer Mask of SeeBehindSettings_Renderer

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