Custom level data in a compressed, single-file archive, utilizing JSON and Copper files
To add an object to a level, a file with the name of that object will need to be made. Level files are compressed as a zip with the "LDA" file extension.
- world // This folder is for objects that are stationary and have no logic to them, unless it is manipulated by a script
- model-01 //These files store an object type, object location, dimensions, and additional parameters based on type.
- model-02 //This will have an object type of "MODEL" and will need to be supplied a model
- model-03
- rectangle-01 //This will have a object type of "SHAPE" and will need to be supplied a shape type
- tri-01
- ellipse-01
- comment.txt // Text files are ignored
- actor
- actorname-01 //These files store an actor type, location, and additional parameters based on type
- actorname-02
- actorname-03
- config
- playerstart //Specifies a player's starting position and any extra parameters that need to be supplied with a player
- startscript //Specifies a script that runs once on level init
- endscript //Specifies a script that runs once on level end/transition, before the next level init
- script
- script-01.cop //Scripts that handle any non-actor based logic that needs to change based on the level
- script-02.cop
- script-03.cop