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Default template for our datapacks

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Setup

To setup this datapack, you can click Use this template, fork this repository or click the Download ZIP button that appears after clicking the <> Code button.

Once unzipped and open in Visual Studio Code, press Ctrl+Shift+H, and replace brainage_template with your namespace (e.g. brainage_world_setup) and replace Brainage's Template with the name of your datapack (e.g. Brainage's World Setup). Make sure it's reasonably short but uniquely identifiable, as people will be typing your triggers to use the features in your datapack (also to avoid potentially conflicting namespaces with other datapacks).

Be sure to also rename the brainage_template folder to what you replaced the brainage_template occurences in files with (e.g. brainage_world_setup)

Next, in the pack.mcmeta file, replace the template description (Datapack Template by Brainage) with a brief explanation of what your datapack does (e.g. Performs world setup commands). You may also optionally add a thumbnail to the datapack by adding an image to the root folder with the name pack.png.

Next, copy the datapack folder (containing data, README.md and pack.mcmeta), navigate to your world file (usually .minecraft/saves/(your world name)) in File Explorer, create the datapacks folder if it does not exist, and paste the datapack in the datapacks folder.

Once the datapack is in your world's datapacks folder, execute the /reload command to load the datapack.

If your datapack adds certain features such as dimensions, structures, features or changes to world generation, /reload will have no effect. You will need to restart the server to see these changes.

Features

-Checks for new players, useful for giving them a starter kit. -Checks when players leave to avoid them rejoining with a 'playing' status. Bypasses the need to reload the server after each game. -Allows deop'd players to start a game and prevents starting a new one until the previous one is finished. -Function to give armour stands for setting up the pack.

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