A preserved collection of 233 Xbox dashboard skins from 34 community authors, originally created for the User.Interface.X (UIX) dashboard, ported to load directly from raw folders for use with both UIX Lite (via a modified XBE) and Theseus.
These skins were authored between 2004 and 2007 by the original Xbox modding community. Each one replaces the look of the dashboard with custom backgrounds, materials, icons, DVD player UI, and cell-wall meshes.
| Loader | Skin format |
|---|---|
| Theseus | Raw folder (native) |
| UIX Lite (modified XBE) | Raw folder |
| UIX Lite (stock, patched XBE) | Skin.xip archive (legacy) |
Some skins still ship a Skin.xip alongside the loose files for backwards compatibility with stock UIX Lite. A skin.xm file inside a skin folder is a legacy marker file UIX Lite uses to recognize a XIP-format skin — it is not a 3D mesh and is ignored by Theseus.
Each skin folder typically contains:
| File | Purpose |
|---|---|
<SkinName>.xbx |
Material color configuration (INI-style) |
cellwall.xbx |
Cell wall texture |
cellwall.xm |
Cell wall mesh |
GameHilite_01.xbx |
Game tile highlight |
default_icon.xbx |
Default game icon |
outline.xbx |
UI outlines |
status_gauge.xbx |
Memory / status gauge |
texture.xbx |
General UI texture |
tubes.xbx |
Tube / connector texture |
file.xbx, folder.xbx |
File browser icons |
dvd_button.xbx, DVD_paneltex.xbx, dvdstop*.xbx |
DVD player UI |
xbox4.xbx, xboxlogo*.xbx |
Xbox logos and panel art |
background*.xbx |
Background art (variants per skin) |
screenshot.xbx |
Optional preview (XPR0 format, see tools/xbx_convert.py to convert) |
Skin.xip |
Optional legacy archive (UIX Lite stock) |
When porting from the original User.Interface.X distributions to Theseus / modified UIX Lite, these renames are needed:
| User.Interface.X | Modern name |
|---|---|
shell.xbx |
cellwall.xbx |
Inner_cell-FACES.xm |
cellwall.xm |
menu_hilight.xbx |
GameHilite_01.xbx |
Note: OrbCell-FACES.xm is its own asset (an orb mesh), not a cellwall variant.
UIX Skin Collection/
├── <Skin Name>/ # one folder per skin (320 total)
│ ├── <SkinName>.xbx # material/color config
│ ├── README.md # author and metadata
│ └── ... # textures, meshes, icons
├── assets/ # community-shared mesh and texture packs
│ ├── orbs/
│ ├── cellwalls/
│ └── meshes/
├── tools/
│ ├── xbx_convert.py # XPR0 .xbx <-> PNG converter
│ └── README.md
└── README.md # this file
The repository ships a Python conversion utility for the Xbox XPR0 (.xbx) texture format used by skin assets:
# Decode an .xbx texture to PNG
python3 tools/xbx_convert.py decode "Blue/screenshot.xbx" blue.png
# Encode a PNG to .xbx (default DXT1)
python3 tools/xbx_convert.py encode my_icon.png my_icon.xbxSee tools/README.md for full format support and details.
Skins by author (most prolific first). 233 skins total across 34 attributed authors.
Compiled from the MadeUsing field in each skin's [SkinInfo] block:
| Tool | Skins that used it |
|---|---|
| Photoshop | 132 |
| MCP (Material Color Professional) | 104 |
| Notepad | 73 |
| xbx2dds2img | 49 |
| UIX Bundler | 41 |
| MS Presets | 33 |
| xbx2dds2img (fast variant) | 14 |
| Xbxtools | 5 |
| XBXCreater | 3 |
| ACDSee | 2 |
| Irfanview | 2 |
| MCP 1.3.1 | 2 |
| paint.net | 2 |
| UnleashX | 2 |
UIX (User.Interface.X) was a popular replacement dashboard for the original Xbox, known for its 3D animated cell wall and customizable skin system. UIX Lite is a stripped-down variant that loads skin assets from a patched XBE; this repository's contributors have built a modified XBE that loads raw folders instead of the original Skin.xip archives. Theseus is a separate, modern Xbox dashboard project that natively reads raw folder skins.
This collection ports the original UIX-era skins so they work with both modern loaders, with normalized filenames, fixed metadata, and the legacy User.Interface.X → Theseus rename rules applied throughout.
All skins remain the work of their original authors as listed above and in each skin's README.md. Special thanks to the entire User.Interface.X / TeamUIX community of 2004–2007 for the original dashboard, the skins, and the asset packs preserved in assets/.
This collection exists to preserve and port community-made works to modern open-source Xbox dashboard projects. Original skin assets are credited to their authors. The conversion tooling under tools/ is original code and may be reused freely.