This mod removes various club limits introduced in the Get Together expansion.
Because it's script-based, it won’t break with every TS4 update — so new releases are rarely needed.
After startup, the mod writes a configuration template to The Sims 4/mod_data/gt_club_limits/clubs.ini.current.ini.
To customize settings, copy this file to clubs.ini and edit it manually.
There is no PIE menu for configuration.
- Join an existing or new club (*see note)
- Delete existing clubs (*see note)
- Become the leader of a club
- Invite multiple Sims to a club (up to 100 per invitation — use with care)
- Start a club gathering
(Note: Sims at work cannot join active gatherings) - Add 10,000 points to a club
Note (*):
Due to UI limitations, the active Sim cannot delete their own clubs or join new ones.
Click on another Sim to perform these actions.
New clubs are always named o19.
Switch to the club owner Sim to configure the club (name, description, rules, etc.).
These affect the active Sim:
GT_Club_Limits.help- Print and log the following cheat commands:o19.gtcl.join- Join an existing clubo19.gtcl.delete- Delete existing clubs (*1)o19.gtcl.lead- Become the leader of a clubo19.gtcl.invite- Invite multiple sims to a clubo19.gtcl.start- Start a club gatheringo19.gtcl.points- Add 10,000 points to a clubo19.gtcl.print- Write all club names and leaders to the log file
By default, all limits are removed.
MAX_MEMBERS_UNLIMITED: True— Removes member limits- Set to
Falseto enable limits and defineMAX_CLUB_MEMBERS
Note: Sims in 3 clubs cannot create a new club, but can still join others or be added by household Sims.
The number of clubs a Sim can join can be limited.
Depending on screen resolution, about 9 clubs can be displayed without a scroll bar.
MAX_CLUBS_UNLIMITED: True— Removes club count limits- Set to
Falseto enable limits and defineMAX_CLUBS
NO_CLUB_ZONE_VALIDATION: True— All zones accepted- Set to
Falseto restore default zone validation
NO_CLUB_REQUIREMENTS_VALIDATION: True— Anyone can join any club
(May allow non-human Sims to join)- Set to
Falseto restore default requirements
This mod has been tested with The Sims 4 1.123.66, S4CL 3.20, TS4Lib 0.3.42.
It is expected to remain compatible with future releases of TS4, S4CL, and TS4Lib.
Download the ZIP file - not the source code. Required components:
If not already installed, download and install TS4 and the listed mods. All are available for free.
- Locate the localized
The Sims 4folder (it contains theModsfolder). - Extract the ZIP file directly into this folder.
This will create:
Mods/_o19_/$mod_name.ts4scriptMods/_o19_/$mod_name.packagemod_data/$mod_name/*mod_documentation/$mod_name/*(optional)mod_sources/$mod_name/*(optional)
Additional notes:
- CAS and Build/Buy UGC without scripts will create
Mods/o19/$mod_name.package. - A log file
mod_logs/$mod_name.txtwill be created once data is logged. - You may safely delete
mod_documentation/andmod_sources/folders if not needed.
If you prefer not to extract directly into The Sims 4, you can extract to a temporary location and copy files manually:
- Copy
mod_data/contents toThe Sims 4/mod_data/(usually required). mod_documentation/is for reference only — not required.mod_sources/is not needed to run the mod..ts4scriptfiles can be placed in a folder insideMods/, but storing them in_o19_is recommended for clarity..packagefiles can be placed in a anywhere insideMods/.
If installed correctly, no troubleshooting should be necessary. For manual installs, verify the following:
-
Does your localized
The Sims 4folder exist? (e.g. localized to Die Sims 4, Les Sims 4, Los Sims 4, The Sims 4, ...)- Does it contain a
Mods/folder?- Does Mods/o19/ contain:
ts4lib.ts4scriptandts4lib.package?{mod_name}.ts4scriptand/or{mod_name}.package
- Does Mods/o19/ contain:
- Does it contain a
-
Does
mod_data/contain{mod_name}/with files? -
Does
mod_logs/contain:Sims4CommunityLib_*_Messages.txt?TS4-Library_*_Messages.txt?{mod_name}_*_Messages.txt?
-
Are there any
last_exception.txtorlast_exception*.txtfiles inThe Sims 4? -
When installed properly this is not necessary at all. For manual installations check these things and make sure each question can be answered with 'yes'.
-
Does 'The Sims 4' (localized to Die Sims 4, Les Sims 4, Los Sims 4, The Sims 4, ...) exist?
- Does
The Sims 4contain the folderMods?- Does
Modscontain the folder_o19_?- Does
_19_containts4lib.ts4scriptandts4lib.packagefiles? - Does
_19_contain{mod_name}.ts4scriptand/or{mod_name}.packagefiles?
- Does
- Does
- Does
The Sims 4contain the foldermod_data?- Does
mod_datacontain the folder{mod_name}?- Does
{mod_name}contain files or folders?
- Does
- Does
- Does
The Sims 4contain themod_logs?- Does
mod_logscontain the fileSims4CommunityLib_*_Messages.txt? - Does
mod_logscontain the fileTS4-Library_*_Messages.txt?- Is this the most recent version or can it be updated?
- Does
mod_logscontain the file{mod_name}_*_Messages.txt?- Is this the most recent version or can it be updated?
- Does
- Doesn't
The Sims 4contain the file(s)last_exception.txtand/orlast_exception*.txt?
- Does
-
Share the
The Sims 4/mod_logs/Sims4CommunityLib_*_Messages.txtandThe Sims 4/mod_logs/{mod_name}_*_Messages.txtfile.
If issues persist, share:
mod_logs/Sims4CommunityLib_*_Messages.txt
mod_logs/{mod_name}_*_Messages.txt
This mod does not send any data to external servers. The code is open source, unobfuscated, and fully reviewable.
Note: Some log entries (especially warnings or errors) may include your local username if file paths are involved. Share such logs with care.
- © 2020-2025 Oops19
.packagefiles: Electronic Arts TOS for UGC- All other content (unless otherwise noted): CC BY 4.0
You may use and adapt this mod and its code — even without owning The Sims 4. Have fun extending or integrating it into your own mods!
Oops19 / o19 is not affiliated with or endorsed by Electronic Arts or its licensors. Game content and materials © Electronic Arts Inc. and its licensors. All trademarks are the property of their respective owners.
- Do not place this mod behind a paywall.
- Avoid creating mods that break with every TS4 update.
- For simple tuning mods, consider using:
- To verify custom tuning structures, use:
Installing this mod creates files in several directories. To fully remove it, delete:
The Sims 4/Mods/_o19_/$mod_name.*The Sims 4/mod_data/_o19_/$mod_name/The Sims 4/mod_documentation/_o19_/$mod_name/The Sims 4/mod_sources/_o19_/$mod_name/
To remove all of my mods, delete the following folders:
The Sims 4/Mods/_o19_/The Sims 4/mod_data/_o19_/The Sims 4/mod_documentation/_o19_/The Sims 4/mod_sources/_o19_/