Note
This tool is unfinished and currently acts more as an item viewer than an editor.
This tool's intended purpose is to cut down the number of jumps between database, TBL & client-aside asset file edits which are needed to add or update items in the game.
In its current state, this tool indexes, loads and renders item meshes from the provided Item_org.tbl and your database (using ODBC - DSN: KN_online, user: knight, password: knight).
Item meshes must exist in Item/ (relative to the ItemEditor's working directory).
This tool was written by @srmeier and was originally part of the main OpenKO repository.